paulxstretch/Source/PluginProcessor.h

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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"
#include "PS_Source/PaulStretchControl.h"
//==============================================================================
/**
*/
class PaulstretchpluginAudioProcessor : public AudioProcessor
{
public:
//==============================================================================
PaulstretchpluginAudioProcessor();
~PaulstretchpluginAudioProcessor();
//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
#ifndef JucePlugin_PreferredChannelConfigurations
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
#endif
void processBlock (AudioSampleBuffer&, MidiBuffer&) override;
//==============================================================================
AudioProcessorEditor* createEditor() override;
bool hasEditor() const override;
//==============================================================================
const String getName() const override;
bool acceptsMidi() const override;
bool producesMidi() const override;
bool isMidiEffect () const override;
double getTailLengthSeconds() const override;
//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram (int index) override;
const String getProgramName (int index) override;
void changeProgramName (int index, const String& newName) override;
//==============================================================================
void getStateInformation (MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;
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AudioParameterFloat* getFloatParameter(int index)
{
return dynamic_cast<AudioParameterFloat*>(getParameters()[index]);
}
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private:
std::unique_ptr<Control> m_control;
std::unique_ptr<AudioFormatManager> m_afm;
bool m_ready_to_play = false;
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//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PaulstretchpluginAudioProcessor)
};