187 lines
6.2 KiB
C
187 lines
6.2 KiB
C
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
This file is part of the JUCE examples.
|
||
|
Copyright (c) 2020 - Raw Material Software Limited
|
||
|
|
||
|
The code included in this file is provided under the terms of the ISC license
|
||
|
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||
|
To use, copy, modify, and/or distribute this software for any purpose with or
|
||
|
without fee is hereby granted provided that the above copyright notice and
|
||
|
this permission notice appear in all copies.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
|
||
|
WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
|
||
|
PURPOSE, ARE DISCLAIMED.
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*******************************************************************************
|
||
|
The block below describes the properties of this PIP. A PIP is a short snippet
|
||
|
of code that can be read by the Projucer and used to generate a JUCE project.
|
||
|
|
||
|
BEGIN_JUCE_PIP_METADATA
|
||
|
|
||
|
name: AudioAppDemo
|
||
|
version: 1.0.0
|
||
|
vendor: JUCE
|
||
|
website: http://juce.com
|
||
|
description: Simple audio application.
|
||
|
|
||
|
dependencies: juce_audio_basics, juce_audio_devices, juce_audio_formats,
|
||
|
juce_audio_processors, juce_audio_utils, juce_core,
|
||
|
juce_data_structures, juce_events, juce_graphics,
|
||
|
juce_gui_basics, juce_gui_extra
|
||
|
exporters: xcode_mac, vs2019, linux_make, androidstudio, xcode_iphone
|
||
|
|
||
|
moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
|
||
|
|
||
|
type: Component
|
||
|
mainClass: AudioAppDemo
|
||
|
|
||
|
useLocalCopy: 1
|
||
|
|
||
|
END_JUCE_PIP_METADATA
|
||
|
|
||
|
*******************************************************************************/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
|
||
|
//==============================================================================
|
||
|
class AudioAppDemo : public AudioAppComponent
|
||
|
{
|
||
|
public:
|
||
|
//==============================================================================
|
||
|
AudioAppDemo()
|
||
|
#ifdef JUCE_DEMO_RUNNER
|
||
|
: AudioAppComponent (getSharedAudioDeviceManager (0, 2))
|
||
|
#endif
|
||
|
{
|
||
|
setAudioChannels (0, 2);
|
||
|
|
||
|
setSize (800, 600);
|
||
|
}
|
||
|
|
||
|
~AudioAppDemo() override
|
||
|
{
|
||
|
shutdownAudio();
|
||
|
}
|
||
|
|
||
|
//==============================================================================
|
||
|
void prepareToPlay (int samplesPerBlockExpected, double newSampleRate) override
|
||
|
{
|
||
|
sampleRate = newSampleRate;
|
||
|
expectedSamplesPerBlock = samplesPerBlockExpected;
|
||
|
}
|
||
|
|
||
|
/* This method generates the actual audio samples.
|
||
|
In this example the buffer is filled with a sine wave whose frequency and
|
||
|
amplitude are controlled by the mouse position.
|
||
|
*/
|
||
|
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
|
||
|
{
|
||
|
bufferToFill.clearActiveBufferRegion();
|
||
|
auto originalPhase = phase;
|
||
|
|
||
|
for (auto chan = 0; chan < bufferToFill.buffer->getNumChannels(); ++chan)
|
||
|
{
|
||
|
phase = originalPhase;
|
||
|
|
||
|
auto* channelData = bufferToFill.buffer->getWritePointer (chan, bufferToFill.startSample);
|
||
|
|
||
|
for (auto i = 0; i < bufferToFill.numSamples ; ++i)
|
||
|
{
|
||
|
channelData[i] = amplitude * std::sin (phase);
|
||
|
|
||
|
// increment the phase step for the next sample
|
||
|
phase = std::fmod (phase + phaseDelta, MathConstants<float>::twoPi);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void releaseResources() override
|
||
|
{
|
||
|
// This gets automatically called when audio device parameters change
|
||
|
// or device is restarted.
|
||
|
}
|
||
|
|
||
|
|
||
|
//==============================================================================
|
||
|
void paint (Graphics& g) override
|
||
|
{
|
||
|
// (Our component is opaque, so we must completely fill the background with a solid colour)
|
||
|
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
|
||
|
|
||
|
auto centreY = (float) getHeight() / 2.0f;
|
||
|
auto radius = amplitude * 200.0f;
|
||
|
|
||
|
if (radius >= 0.0f)
|
||
|
{
|
||
|
// Draw an ellipse based on the mouse position and audio volume
|
||
|
g.setColour (Colours::lightgreen);
|
||
|
|
||
|
g.fillEllipse (jmax (0.0f, lastMousePosition.x) - radius / 2.0f,
|
||
|
jmax (0.0f, lastMousePosition.y) - radius / 2.0f,
|
||
|
radius, radius);
|
||
|
}
|
||
|
|
||
|
// Draw a representative sine wave.
|
||
|
Path wavePath;
|
||
|
wavePath.startNewSubPath (0, centreY);
|
||
|
|
||
|
for (auto x = 1.0f; x < (float) getWidth(); ++x)
|
||
|
wavePath.lineTo (x, centreY + amplitude * (float) getHeight() * 2.0f
|
||
|
* std::sin (x * frequency * 0.0001f));
|
||
|
|
||
|
g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
|
||
|
g.strokePath (wavePath, PathStrokeType (2.0f));
|
||
|
}
|
||
|
|
||
|
// Mouse handling..
|
||
|
void mouseDown (const MouseEvent& e) override
|
||
|
{
|
||
|
mouseDrag (e);
|
||
|
}
|
||
|
|
||
|
void mouseDrag (const MouseEvent& e) override
|
||
|
{
|
||
|
lastMousePosition = e.position;
|
||
|
|
||
|
frequency = (float) (getHeight() - e.y) * 10.0f;
|
||
|
amplitude = jmin (0.9f, 0.2f * e.position.x / (float) getWidth());
|
||
|
|
||
|
phaseDelta = (float) (MathConstants<double>::twoPi * frequency / sampleRate);
|
||
|
|
||
|
repaint();
|
||
|
}
|
||
|
|
||
|
void mouseUp (const MouseEvent&) override
|
||
|
{
|
||
|
amplitude = 0.0f;
|
||
|
repaint();
|
||
|
}
|
||
|
|
||
|
void resized() override
|
||
|
{
|
||
|
// This is called when the component is resized.
|
||
|
// If you add any child components, this is where you should
|
||
|
// update their positions.
|
||
|
}
|
||
|
|
||
|
|
||
|
private:
|
||
|
//==============================================================================
|
||
|
float phase = 0.0f;
|
||
|
float phaseDelta = 0.0f;
|
||
|
float frequency = 5000.0f;
|
||
|
float amplitude = 0.2f;
|
||
|
|
||
|
double sampleRate = 0.0;
|
||
|
int expectedSamplesPerBlock = 0;
|
||
|
Point<float> lastMousePosition;
|
||
|
|
||
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioAppDemo)
|
||
|
};
|