193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font)
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{
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return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font);
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}
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using GetTypefaceForFont = Typeface::Ptr (*)(const Font&);
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extern GetTypefaceForFont juce_getTypefaceForFont;
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//==============================================================================
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LookAndFeel::LookAndFeel()
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{
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/* if this fails it means you're trying to create a LookAndFeel object before
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the static Colours have been initialised. That ain't gonna work. It probably
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means that you're using a static LookAndFeel object and that your compiler has
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decided to initialise it before the Colours class.
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*/
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jassert (Colours::white == Colour (0xffffffff));
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juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel;
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}
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LookAndFeel::~LookAndFeel()
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{
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/* This assertion is triggered if you try to delete a LookAndFeel object while something
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is still using it!
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Reasons may be:
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- it's still being used as the default LookAndFeel; or
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- it's set as a Component's current lookandfeel; or
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- there's a WeakReference to it somewhere else in your code
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Generally the fix for this will be to make sure you call
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Component::setLookandFeel (nullptr) on any components that were still using
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it before you delete it, or call LookAndFeel::setDefaultLookAndFeel (nullptr)
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if you had set it up to be the default one. This assertion can also be avoided by
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declaring your LookAndFeel object before any of the Components that use it as
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the Components will be destroyed before the LookAndFeel.
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Deleting a LookAndFeel is unlikely to cause a crash since most things will use a
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safe WeakReference to it, but it could cause some unexpected graphical behaviour,
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so it's advisable to clear up any references before destroying them!
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*/
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jassert (masterReference.getNumActiveWeakReferences() == 0
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|| (masterReference.getNumActiveWeakReferences() == 1
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&& this == &getDefaultLookAndFeel()));
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}
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//==============================================================================
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Colour LookAndFeel::findColour (int colourID) const noexcept
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{
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const ColourSetting c = { colourID, Colour() };
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auto index = colours.indexOf (c);
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if (index >= 0)
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return colours[index].colour;
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jassertfalse;
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return Colours::black;
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}
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void LookAndFeel::setColour (int colourID, Colour newColour) noexcept
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{
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const ColourSetting c = { colourID, newColour };
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auto index = colours.indexOf (c);
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if (index >= 0)
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colours.getReference (index).colour = newColour;
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else
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colours.add (c);
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}
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bool LookAndFeel::isColourSpecified (const int colourID) const noexcept
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{
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const ColourSetting c = { colourID, Colour() };
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return colours.contains (c);
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}
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//==============================================================================
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LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept
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{
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return Desktop::getInstance().getDefaultLookAndFeel();
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}
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void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept
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{
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Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel);
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}
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//==============================================================================
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Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font)
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{
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if (font.getTypefaceName() == Font::getDefaultSansSerifFontName())
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{
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if (defaultTypeface != nullptr)
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return defaultTypeface;
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if (defaultSans.isNotEmpty())
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{
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Font f (font);
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f.setTypefaceName (defaultSans);
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return Typeface::createSystemTypefaceFor (f);
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}
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}
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return Font::getDefaultTypefaceForFont (font);
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}
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void LookAndFeel::setDefaultSansSerifTypeface (Typeface::Ptr newDefaultTypeface)
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{
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if (defaultTypeface != newDefaultTypeface)
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{
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defaultTypeface = newDefaultTypeface;
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Typeface::clearTypefaceCache();
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}
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}
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void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName)
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{
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if (defaultSans != newName)
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{
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defaultTypeface.reset();
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Typeface::clearTypefaceCache();
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defaultSans = newName;
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}
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}
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//==============================================================================
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MouseCursor LookAndFeel::getMouseCursorFor (Component& component)
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{
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auto cursor = component.getMouseCursor();
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for (auto* parent = component.getParentComponent();
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parent != nullptr && cursor == MouseCursor::ParentCursor;
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parent = parent->getParentComponent())
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{
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cursor = parent->getMouseCursor();
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}
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return cursor;
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}
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std::unique_ptr<LowLevelGraphicsContext> LookAndFeel::createGraphicsContext (const Image& imageToRenderOn,
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Point<int> origin,
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const RectangleList<int>& initialClip)
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{
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return std::make_unique<LowLevelGraphicsSoftwareRenderer> (imageToRenderOn, origin, initialClip);
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}
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//==============================================================================
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void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts)
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{
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useNativeAlertWindows = shouldUseNativeAlerts;
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}
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bool LookAndFeel::isUsingNativeAlertWindows()
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{
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#if JUCE_LINUX || JUCE_BSD
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return false; // not available currently..
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#else
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return useNativeAlertWindows;
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#endif
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}
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} // namespace juce
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