57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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PropertyComponent::PropertyComponent (const String& name, int height)
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: Component (name), preferredHeight (height)
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{
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jassert (name.isNotEmpty());
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}
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PropertyComponent::~PropertyComponent() {}
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void PropertyComponent::paint (Graphics& g)
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{
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auto& lf = getLookAndFeel();
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lf.drawPropertyComponentBackground (g, getWidth(), getHeight(), *this);
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lf.drawPropertyComponentLabel (g, getWidth(), getHeight(), *this);
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}
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void PropertyComponent::resized()
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{
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if (auto c = getChildComponent(0))
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c->setBounds (getLookAndFeel().getPropertyComponentContentPosition (*this));
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}
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void PropertyComponent::enablementChanged()
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{
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repaint();
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}
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} // namespace juce
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