paulxstretch/deps/juce/modules/juce_gui_basics/properties/juce_PropertyComponent.cpp

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
PropertyComponent::PropertyComponent (const String& name, int height)
: Component (name), preferredHeight (height)
{
jassert (name.isNotEmpty());
}
PropertyComponent::~PropertyComponent() {}
void PropertyComponent::paint (Graphics& g)
{
auto& lf = getLookAndFeel();
lf.drawPropertyComponentBackground (g, getWidth(), getHeight(), *this);
lf.drawPropertyComponentLabel (g, getWidth(), getHeight(), *this);
}
void PropertyComponent::resized()
{
if (auto c = getChildComponent(0))
c->setBounds (getLookAndFeel().getPropertyComponentContentPosition (*this));
}
void PropertyComponent::enablementChanged()
{
repaint();
}
} // namespace juce