134 lines
4.8 KiB
C
134 lines
4.8 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Creates an openGL frame buffer.
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@tags{OpenGL}
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*/
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class JUCE_API OpenGLFrameBuffer
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{
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public:
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/** Creates an uninitialised buffer.
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To actually allocate the buffer, use initialise().
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*/
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OpenGLFrameBuffer();
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/** Destructor. */
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~OpenGLFrameBuffer();
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//==============================================================================
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/** Tries to allocates a buffer of the given size.
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Note that a valid openGL context must be selected when you call this method,
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or it will fail.
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*/
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bool initialise (OpenGLContext& context, int width, int height);
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/** Tries to allocates a buffer containing a copy of a given image.
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Note that a valid openGL context must be selected when you call this method,
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or it will fail.
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*/
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bool initialise (OpenGLContext& context, const Image& content);
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/** Tries to allocate a copy of another framebuffer.
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*/
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bool initialise (OpenGLFrameBuffer& other);
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/** Releases the buffer, if one has been allocated.
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Any saved state that was created with saveAndRelease() will also be freed by this call.
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*/
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void release();
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/** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
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and will release the GL buffer.
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After saving, the original state can be restored again by calling reloadSavedCopy().
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*/
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void saveAndRelease();
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/** Restores the framebuffer content that was previously saved using saveAndRelease().
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After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
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*/
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bool reloadSavedCopy (OpenGLContext& context);
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//==============================================================================
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/** Returns true if a valid buffer has been allocated. */
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bool isValid() const noexcept { return pimpl != nullptr; }
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/** Returns the width of the buffer. */
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int getWidth() const noexcept;
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/** Returns the height of the buffer. */
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int getHeight() const noexcept;
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/** Returns the texture ID number for using this buffer as a texture. */
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GLuint getTextureID() const noexcept;
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//==============================================================================
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/** Selects this buffer as the current OpenGL rendering target. */
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bool makeCurrentRenderingTarget();
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/** Deselects this buffer as the current OpenGL rendering target. */
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void releaseAsRenderingTarget();
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/** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
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GLuint getFrameBufferID() const noexcept;
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/** Returns the current frame buffer ID for the current context. */
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static GLuint getCurrentFrameBufferTarget() noexcept;
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/** Clears the framebuffer with the specified colour. */
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void clear (Colour colour);
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/** Selects the framebuffer as the current target, and clears it to transparent. */
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void makeCurrentAndClear();
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/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
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The lineStride is measured as a number of pixels, not bytes - pass a stride
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of 0 to indicate a packed array.
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*/
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bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
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/** Writes an area of pixels into the framebuffer from a specified pixel array.
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The lineStride is measured as a number of pixels, not bytes - pass a stride
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of 0 to indicate a packed array.
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*/
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bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
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private:
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class Pimpl;
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std::unique_ptr<Pimpl> pimpl;
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class SavedState;
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std::unique_ptr<SavedState> savedState;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer)
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};
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} // namespace juce
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