paulxstretch/deps/juce/modules/juce_audio_basics/mpe/juce_MPESynthesiser.cpp

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
MPESynthesiser::MPESynthesiser()
{
MPEZoneLayout zoneLayout;
zoneLayout.setLowerZone (15);
setZoneLayout (zoneLayout);
}
MPESynthesiser::MPESynthesiser (MPEInstrument* mpeInstrument) : MPESynthesiserBase (mpeInstrument)
{
}
MPESynthesiser::~MPESynthesiser()
{
}
//==============================================================================
void MPESynthesiser::startVoice (MPESynthesiserVoice* voice, MPENote noteToStart)
{
jassert (voice != nullptr);
voice->currentlyPlayingNote = noteToStart;
voice->noteOnTime = lastNoteOnCounter++;
voice->noteStarted();
}
void MPESynthesiser::stopVoice (MPESynthesiserVoice* voice, MPENote noteToStop, bool allowTailOff)
{
jassert (voice != nullptr);
voice->currentlyPlayingNote = noteToStop;
voice->noteStopped (allowTailOff);
}
//==============================================================================
void MPESynthesiser::noteAdded (MPENote newNote)
{
const ScopedLock sl (voicesLock);
if (auto* voice = findFreeVoice (newNote, shouldStealVoices))
startVoice (voice, newNote);
}
void MPESynthesiser::notePressureChanged (MPENote changedNote)
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (voice->isCurrentlyPlayingNote (changedNote))
{
voice->currentlyPlayingNote = changedNote;
voice->notePressureChanged();
}
}
}
void MPESynthesiser::notePitchbendChanged (MPENote changedNote)
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (voice->isCurrentlyPlayingNote (changedNote))
{
voice->currentlyPlayingNote = changedNote;
voice->notePitchbendChanged();
}
}
}
void MPESynthesiser::noteTimbreChanged (MPENote changedNote)
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (voice->isCurrentlyPlayingNote (changedNote))
{
voice->currentlyPlayingNote = changedNote;
voice->noteTimbreChanged();
}
}
}
void MPESynthesiser::noteKeyStateChanged (MPENote changedNote)
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (voice->isCurrentlyPlayingNote (changedNote))
{
voice->currentlyPlayingNote = changedNote;
voice->noteKeyStateChanged();
}
}
}
void MPESynthesiser::noteReleased (MPENote finishedNote)
{
const ScopedLock sl (voicesLock);
for (auto i = voices.size(); --i >= 0;)
{
auto* voice = voices.getUnchecked (i);
if (voice->isCurrentlyPlayingNote (finishedNote))
stopVoice (voice, finishedNote, true);
}
}
void MPESynthesiser::setCurrentPlaybackSampleRate (const double newRate)
{
MPESynthesiserBase::setCurrentPlaybackSampleRate (newRate);
const ScopedLock sl (voicesLock);
turnOffAllVoices (false);
for (auto i = voices.size(); --i >= 0;)
voices.getUnchecked (i)->setCurrentSampleRate (newRate);
}
void MPESynthesiser::handleMidiEvent (const MidiMessage& m)
{
if (m.isController())
handleController (m.getChannel(), m.getControllerNumber(), m.getControllerValue());
else if (m.isProgramChange())
handleProgramChange (m.getChannel(), m.getProgramChangeNumber());
MPESynthesiserBase::handleMidiEvent (m);
}
MPESynthesiserVoice* MPESynthesiser::findFreeVoice (MPENote noteToFindVoiceFor, bool stealIfNoneAvailable) const
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (! voice->isActive())
return voice;
}
if (stealIfNoneAvailable)
return findVoiceToSteal (noteToFindVoiceFor);
return nullptr;
}
MPESynthesiserVoice* MPESynthesiser::findVoiceToSteal (MPENote noteToStealVoiceFor) const
{
// This voice-stealing algorithm applies the following heuristics:
// - Re-use the oldest notes first
// - Protect the lowest & topmost notes, even if sustained, but not if they've been released.
// apparently you are trying to render audio without having any voices...
jassert (voices.size() > 0);
// These are the voices we want to protect (ie: only steal if unavoidable)
MPESynthesiserVoice* low = nullptr; // Lowest sounding note, might be sustained, but NOT in release phase
MPESynthesiserVoice* top = nullptr; // Highest sounding note, might be sustained, but NOT in release phase
// this is a list of voices we can steal, sorted by how long they've been running
Array<MPESynthesiserVoice*> usableVoices;
usableVoices.ensureStorageAllocated (voices.size());
for (auto* voice : voices)
{
jassert (voice->isActive()); // We wouldn't be here otherwise
usableVoices.add (voice);
// NB: Using a functor rather than a lambda here due to scare-stories about
// compilers generating code containing heap allocations..
struct Sorter
{
bool operator() (const MPESynthesiserVoice* a, const MPESynthesiserVoice* b) const noexcept { return a->noteOnTime < b->noteOnTime; }
};
std::sort (usableVoices.begin(), usableVoices.end(), Sorter());
if (! voice->isPlayingButReleased()) // Don't protect released notes
{
auto noteNumber = voice->getCurrentlyPlayingNote().initialNote;
if (low == nullptr || noteNumber < low->getCurrentlyPlayingNote().initialNote)
low = voice;
if (top == nullptr || noteNumber > top->getCurrentlyPlayingNote().initialNote)
top = voice;
}
}
// Eliminate pathological cases (ie: only 1 note playing): we always give precedence to the lowest note(s)
if (top == low)
top = nullptr;
// If we want to re-use the voice to trigger a new note,
// then The oldest note that's playing the same note number is ideal.
if (noteToStealVoiceFor.isValid())
for (auto* voice : usableVoices)
if (voice->getCurrentlyPlayingNote().initialNote == noteToStealVoiceFor.initialNote)
return voice;
// Oldest voice that has been released (no finger on it and not held by sustain pedal)
for (auto* voice : usableVoices)
if (voice != low && voice != top && voice->isPlayingButReleased())
return voice;
// Oldest voice that doesn't have a finger on it:
for (auto* voice : usableVoices)
if (voice != low && voice != top
&& voice->getCurrentlyPlayingNote().keyState != MPENote::keyDown
&& voice->getCurrentlyPlayingNote().keyState != MPENote::keyDownAndSustained)
return voice;
// Oldest voice that isn't protected
for (auto* voice : usableVoices)
if (voice != low && voice != top)
return voice;
// We've only got "protected" voices now: lowest note takes priority
jassert (low != nullptr);
// Duophonic synth: give priority to the bass note:
if (top != nullptr)
return top;
return low;
}
//==============================================================================
void MPESynthesiser::addVoice (MPESynthesiserVoice* const newVoice)
{
const ScopedLock sl (voicesLock);
newVoice->setCurrentSampleRate (getSampleRate());
voices.add (newVoice);
}
void MPESynthesiser::clearVoices()
{
const ScopedLock sl (voicesLock);
voices.clear();
}
MPESynthesiserVoice* MPESynthesiser::getVoice (const int index) const
{
const ScopedLock sl (voicesLock);
return voices [index];
}
void MPESynthesiser::removeVoice (const int index)
{
const ScopedLock sl (voicesLock);
voices.remove (index);
}
void MPESynthesiser::reduceNumVoices (const int newNumVoices)
{
// we can't possibly get to a negative number of voices...
jassert (newNumVoices >= 0);
const ScopedLock sl (voicesLock);
while (voices.size() > newNumVoices)
{
if (auto* voice = findFreeVoice ({}, true))
voices.removeObject (voice);
else
voices.remove (0); // if there's no voice to steal, kill the oldest voice
}
}
void MPESynthesiser::turnOffAllVoices (bool allowTailOff)
{
{
const ScopedLock sl (voicesLock);
// first turn off all voices (it's more efficient to do this immediately
// rather than to go through the MPEInstrument for this).
for (auto* voice : voices)
{
voice->currentlyPlayingNote.noteOffVelocity = MPEValue::from7BitInt (64); // some reasonable number
voice->currentlyPlayingNote.keyState = MPENote::off;
voice->noteStopped (allowTailOff);
}
}
// finally make sure the MPE Instrument also doesn't have any notes anymore.
instrument->releaseAllNotes();
}
//==============================================================================
void MPESynthesiser::renderNextSubBlock (AudioBuffer<float>& buffer, int startSample, int numSamples)
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (voice->isActive())
voice->renderNextBlock (buffer, startSample, numSamples);
}
}
void MPESynthesiser::renderNextSubBlock (AudioBuffer<double>& buffer, int startSample, int numSamples)
{
const ScopedLock sl (voicesLock);
for (auto* voice : voices)
{
if (voice->isActive())
voice->renderNextBlock (buffer, startSample, numSamples);
}
}
} // namespace juce