225 lines
8.9 KiB
C
225 lines
8.9 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Describes the layout and colours that should be used to paint a colour gradient.
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@see Graphics::setGradientFill
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@tags{Graphics}
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*/
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class JUCE_API ColourGradient final
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{
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public:
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/** Creates an uninitialised gradient.
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If you use this constructor instead of the other one, be sure to set all the
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object's public member variables before using it!
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*/
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ColourGradient() noexcept;
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ColourGradient (const ColourGradient&);
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ColourGradient (ColourGradient&&) noexcept;
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ColourGradient& operator= (const ColourGradient&);
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ColourGradient& operator= (ColourGradient&&) noexcept;
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//==============================================================================
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/** Creates a gradient object.
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(x1, y1) is the location to draw with colour1. Likewise (x2, y2) is where
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colour2 should be. In between them there's a gradient.
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If isRadial is true, the colours form a circular gradient with (x1, y1) at
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its centre.
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The alpha transparencies of the colours are used, so note that
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if you blend from transparent to a solid colour, the RGB of the transparent
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colour will become visible in parts of the gradient. e.g. blending
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from Colour::transparentBlack to Colours::white will produce a
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muddy grey colour midway, but Colour::transparentWhite to Colours::white
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will be white all the way across.
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@see ColourGradient
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*/
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ColourGradient (Colour colour1, float x1, float y1,
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Colour colour2, float x2, float y2,
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bool isRadial);
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/** Creates a gradient object.
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point1 is the location to draw with colour1. Likewise point2 is where
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colour2 should be. In between them there's a gradient.
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If isRadial is true, the colours form a circular gradient with point1 at
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its centre.
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The alpha transparencies of the colours are used, so note that
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if you blend from transparent to a solid colour, the RGB of the transparent
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colour will become visible in parts of the gradient. e.g. blending
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from Colour::transparentBlack to Colours::white will produce a
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muddy grey colour midway, but Colour::transparentWhite to Colours::white
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will be white all the way across.
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@see ColourGradient
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*/
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ColourGradient (Colour colour1, Point<float> point1,
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Colour colour2, Point<float> point2,
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bool isRadial);
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//==============================================================================
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/** Creates a vertical linear gradient between two Y coordinates */
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static ColourGradient vertical (Colour colour1, float y1,
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Colour colour2, float y2);
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/** Creates a horizontal linear gradient between two X coordinates */
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static ColourGradient horizontal (Colour colour1, float x1,
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Colour colour2, float x2);
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/** Creates a vertical linear gradient from top to bottom in a rectangle */
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template <typename Type>
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static ColourGradient vertical (Colour colourTop, Colour colourBottom, Rectangle<Type> area)
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{
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return vertical (colourTop, (float) area.getY(), colourBottom, (float) area.getBottom());
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}
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/** Creates a horizontal linear gradient from right to left in a rectangle */
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template <typename Type>
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static ColourGradient horizontal (Colour colourLeft, Colour colourRight, Rectangle<Type> area)
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{
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return horizontal (colourLeft, (float) area.getX(), colourRight, (float) area.getRight());
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}
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/** Destructor */
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~ColourGradient();
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//==============================================================================
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/** Removes any colours that have been added.
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This will also remove any start and end colours, so the gradient won't work. You'll
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need to add more colours with addColour().
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*/
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void clearColours();
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/** Adds a colour at a point along the length of the gradient.
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This allows the gradient to go through a spectrum of colours, instead of just a
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start and end colour.
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@param proportionAlongGradient a value between 0 and 1.0, which is the proportion
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of the distance along the line between the two points
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at which the colour should occur.
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@param colour the colour that should be used at this point
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@returns the index at which the new point was added
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*/
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int addColour (double proportionAlongGradient, Colour colour);
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/** Removes one of the colours from the gradient. */
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void removeColour (int index);
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/** Multiplies the alpha value of all the colours by the given scale factor */
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void multiplyOpacity (float multiplier) noexcept;
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//==============================================================================
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/** Returns the number of colour-stops that have been added. */
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int getNumColours() const noexcept;
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/** Returns the position along the length of the gradient of the colour with this index.
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The index is from 0 to getNumColours() - 1. The return value will be between 0.0 and 1.0
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*/
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double getColourPosition (int index) const noexcept;
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/** Returns the colour that was added with a given index.
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The index is from 0 to getNumColours() - 1.
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*/
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Colour getColour (int index) const noexcept;
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/** Changes the colour at a given index.
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The index is from 0 to getNumColours() - 1.
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*/
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void setColour (int index, Colour newColour) noexcept;
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/** Returns the an interpolated colour at any position along the gradient.
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@param position the position along the gradient, between 0 and 1
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*/
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Colour getColourAtPosition (double position) const noexcept;
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//==============================================================================
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/** Creates a set of interpolated premultiplied ARGB values.
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This will resize the HeapBlock, fill it with the colours, and will return the number of
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colours that it added.
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When calling this, the ColourGradient must have at least 2 colour stops specified.
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*/
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int createLookupTable (const AffineTransform& transform, HeapBlock<PixelARGB>& resultLookupTable) const;
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/** Creates a set of interpolated premultiplied ARGB values.
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This will fill an array of a user-specified size with the gradient, interpolating to fit.
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The numEntries argument specifies the size of the array, and this size must be greater than zero.
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When calling this, the ColourGradient must have at least 2 colour stops specified.
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*/
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void createLookupTable (PixelARGB* resultLookupTable, int numEntries) const noexcept;
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/** Returns true if all colours are opaque. */
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bool isOpaque() const noexcept;
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/** Returns true if all colours are completely transparent. */
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bool isInvisible() const noexcept;
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//==============================================================================
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Point<float> point1, point2;
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/** If true, the gradient should be filled circularly, centred around
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point1, with point2 defining a point on the circumference.
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If false, the gradient is linear between the two points.
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*/
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bool isRadial;
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bool operator== (const ColourGradient&) const noexcept;
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bool operator!= (const ColourGradient&) const noexcept;
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private:
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//==============================================================================
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struct ColourPoint
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{
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bool operator== (ColourPoint) const noexcept;
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bool operator!= (ColourPoint) const noexcept;
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double position;
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Colour colour;
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};
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Array<ColourPoint> colours;
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JUCE_LEAK_DETECTOR (ColourGradient)
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};
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} // namespace juce
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