2022-11-04 22:11:33 +00:00
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Maintains an ongoing measurement of the proportion of time which is being
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spent inside an audio callback.
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@tags{Audio}
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*/
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class JUCE_API AudioProcessLoadMeasurer
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{
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public:
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/** */
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AudioProcessLoadMeasurer();
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/** Destructor. */
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~AudioProcessLoadMeasurer();
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//==============================================================================
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/** Resets the state. */
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void reset();
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/** Resets the counter, in preparation for use with the given sample rate and block size. */
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void reset (double sampleRate, int blockSize);
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/** Returns the current load as a proportion 0 to 1.0 */
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double getLoadAsProportion() const;
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/** Returns the current load as a percentage 0 to 100.0 */
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double getLoadAsPercentage() const;
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/** Returns the number of over- (or under-) runs recorded since the state was reset. */
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int getXRunCount() const;
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//==============================================================================
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/** This class measures the time between its construction and destruction and
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adds it to an AudioProcessLoadMeasurer.
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e.g.
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@code
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{
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AudioProcessLoadMeasurer::ScopedTimer timer (myProcessLoadMeasurer);
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myCallback->doTheCallback();
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}
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@endcode
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@tags{Audio}
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*/
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struct JUCE_API ScopedTimer
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{
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ScopedTimer (AudioProcessLoadMeasurer&);
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ScopedTimer (AudioProcessLoadMeasurer&, int numSamplesInBlock);
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~ScopedTimer();
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private:
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AudioProcessLoadMeasurer& owner;
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double startTime;
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int samplesInBlock;
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JUCE_DECLARE_NON_COPYABLE (ScopedTimer)
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};
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/** Can be called manually to add the time of a callback to the stats.
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Normally you probably would never call this - it's simpler and more robust to
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use a ScopedTimer to measure the time using an RAII pattern.
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*/
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void registerBlockRenderTime (double millisecondsTaken);
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/** Can be called manually to add the time of a callback to the stats.
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Normally you probably would never call this - it's simpler and more robust to
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use a ScopedTimer to measure the time using an RAII pattern.
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*/
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void registerRenderTime (double millisecondsTaken, int numSamples);
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private:
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void registerRenderTimeLocked (double, int);
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SpinLock mutex;
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int samplesPerBlock = 0;
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double msPerSample = 0;
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std::atomic<double> cpuUsageProportion { 0 };
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std::atomic<int> xruns { 0 };
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};
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} // namespace juce
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