paulxstretch/deps/juce/modules/juce_gui_basics/misc/juce_FocusOutline.h

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2022-11-04 22:11:33 +00:00
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2022 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 7 End-User License
Agreement and JUCE Privacy Policy.
End User License Agreement: www.juce.com/juce-7-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
/**
Adds a focus outline to a component.
This object creates and manages a component that sits on top of a target
component. It will track the position of the target component and will be
brought to the front with the tracked component.
Use the Component::setHasFocusOutline() method to indicate that a component
should have a focus outline drawn around it, and when it receives keyboard
focus one of these objects will be created using the
LookAndFeel::createFocusOutlineForComponent() method. You can override this
method in your own LookAndFeel classes to draw a custom outline if required.
@tags{GUI}
*/
class JUCE_API FocusOutline : private ComponentListener
{
public:
//==============================================================================
/** Defines the focus outline window properties.
Pass an instance of one of these to the FocusOutline constructor to control
the bounds for the outline window and how it is drawn.
*/
struct JUCE_API OutlineWindowProperties
{
virtual ~OutlineWindowProperties() = default;
/** Return the bounds for the outline window in screen coordinates. */
virtual Rectangle<int> getOutlineBounds (Component& focusedComponent) = 0;
/** This method will be called to draw the focus outline. */
virtual void drawOutline (Graphics&, int width, int height) = 0;
};
//==============================================================================
/** Creates a FocusOutline.
Call setOwner to attach it to a component.
*/
FocusOutline (std::unique_ptr<OutlineWindowProperties> props);
/** Destructor. */
~FocusOutline() override;
/** Attaches the outline to a component. */
void setOwner (Component* componentToFollow);
private:
//==============================================================================
void componentMovedOrResized (Component&, bool, bool) override;
void componentBroughtToFront (Component&) override;
void componentParentHierarchyChanged (Component&) override;
void componentVisibilityChanged (Component&) override;
void updateOutlineWindow();
void updateParent();
//==============================================================================
std::unique_ptr<OutlineWindowProperties> properties;
WeakReference<Component> owner;
std::unique_ptr<Component> outlineWindow;
WeakReference<Component> lastParentComp;
bool reentrant = false;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FocusOutline)
};
} // namespace juce