paulxstretch/deps/juce/modules/juce_gui_basics/mouse/juce_MouseInputSource.cpp

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2022-11-04 22:11:33 +00:00
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2022 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 7 End-User License
Agreement and JUCE Privacy Policy.
End User License Agreement: www.juce.com/juce-7-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
class MouseInputSourceInternal : private AsyncUpdater
{
public:
MouseInputSourceInternal (int i, MouseInputSource::InputSourceType type) : index (i), inputType (type)
{
}
//==============================================================================
bool isDragging() const noexcept
{
return buttonState.isAnyMouseButtonDown();
}
Component* getComponentUnderMouse() const noexcept
{
return componentUnderMouse.get();
}
ModifierKeys getCurrentModifiers() const noexcept
{
return ModifierKeys::currentModifiers.withoutMouseButtons().withFlags (buttonState.getRawFlags());
}
ComponentPeer* getPeer() noexcept
{
if (! ComponentPeer::isValidPeer (lastPeer))
lastPeer = nullptr;
return lastPeer;
}
Component* findComponentAt (Point<float> screenPos)
{
if (auto* peer = getPeer())
{
auto relativePos = ScalingHelpers::unscaledScreenPosToScaled (peer->getComponent(),
peer->globalToLocal (screenPos));
auto& comp = peer->getComponent();
// (the contains() call is needed to test for overlapping desktop windows)
if (comp.contains (relativePos))
return comp.getComponentAt (relativePos);
}
return nullptr;
}
Point<float> getScreenPosition() const noexcept
{
// This needs to return the live position if possible, but it mustn't update the lastScreenPos
// value, because that can cause continuity problems.
return ScalingHelpers::unscaledScreenPosToScaled (getRawScreenPosition());
}
Point<float> getRawScreenPosition() const noexcept
{
return unboundedMouseOffset + (inputType != MouseInputSource::InputSourceType::touch ? MouseInputSource::getCurrentRawMousePosition()
: lastPointerState.position);
}
void setScreenPosition (Point<float> p)
{
MouseInputSource::setRawMousePosition (ScalingHelpers::scaledScreenPosToUnscaled (p));
}
//==============================================================================
#if JUCE_DUMP_MOUSE_EVENTS
#define JUCE_MOUSE_EVENT_DBG(desc, screenPos) DBG ("Mouse " << desc << " #" << index \
<< ": " << ScalingHelpers::screenPosToLocalPos (comp, screenPos).toString() \
<< " - Comp: " << String::toHexString ((pointer_sized_int) &comp));
#else
#define JUCE_MOUSE_EVENT_DBG(desc, screenPos)
#endif
void sendMouseEnter (Component& comp, const PointerState& pointerState, Time time)
{
JUCE_MOUSE_EVENT_DBG ("enter", pointerState.position)
comp.internalMouseEnter (MouseInputSource (this), ScalingHelpers::screenPosToLocalPos (comp, pointerState.position), time);
}
void sendMouseExit (Component& comp, const PointerState& pointerState, Time time)
{
JUCE_MOUSE_EVENT_DBG ("exit", pointerState.position)
comp.internalMouseExit (MouseInputSource (this), ScalingHelpers::screenPosToLocalPos (comp, pointerState.position), time);
}
void sendMouseMove (Component& comp, const PointerState& pointerState, Time time)
{
JUCE_MOUSE_EVENT_DBG ("move", pointerState.position)
comp.internalMouseMove (MouseInputSource (this), ScalingHelpers::screenPosToLocalPos (comp, pointerState.position), time);
}
void sendMouseDown (Component& comp, const PointerState& pointerState, Time time)
{
JUCE_MOUSE_EVENT_DBG ("down", pointerState.position)
comp.internalMouseDown (MouseInputSource (this),
pointerState.withPosition (ScalingHelpers::screenPosToLocalPos (comp, pointerState.position)),
time);
}
void sendMouseDrag (Component& comp, const PointerState& pointerState, Time time)
{
JUCE_MOUSE_EVENT_DBG ("drag", pointerState.position)
comp.internalMouseDrag (MouseInputSource (this),
pointerState.withPosition (ScalingHelpers::screenPosToLocalPos (comp, pointerState.position)),
time);
}
void sendMouseUp (Component& comp, const PointerState& pointerState, Time time, ModifierKeys oldMods)
{
JUCE_MOUSE_EVENT_DBG ("up", pointerState.position)
comp.internalMouseUp (MouseInputSource (this),
pointerState.withPosition (ScalingHelpers::screenPosToLocalPos (comp, pointerState.position)),
time,
oldMods);
}
void sendMouseWheel (Component& comp, Point<float> screenPos, Time time, const MouseWheelDetails& wheel)
{
JUCE_MOUSE_EVENT_DBG ("wheel", screenPos)
comp.internalMouseWheel (MouseInputSource (this), ScalingHelpers::screenPosToLocalPos (comp, screenPos), time, wheel);
}
void sendMagnifyGesture (Component& comp, Point<float> screenPos, Time time, float amount)
{
JUCE_MOUSE_EVENT_DBG ("magnify", screenPos)
comp.internalMagnifyGesture (MouseInputSource (this), ScalingHelpers::screenPosToLocalPos (comp, screenPos), time, amount);
}
//==============================================================================
// (returns true if the button change caused a modal event loop)
bool setButtons (const PointerState& pointerState, Time time, ModifierKeys newButtonState)
{
if (buttonState == newButtonState)
return false;
// (avoid sending a spurious mouse-drag when we receive a mouse-up)
if (! (isDragging() && ! newButtonState.isAnyMouseButtonDown()))
setPointerState (pointerState, time, false);
// (ignore secondary clicks when there's already a button down)
if (buttonState.isAnyMouseButtonDown() == newButtonState.isAnyMouseButtonDown())
{
buttonState = newButtonState;
return false;
}
auto lastCounter = mouseEventCounter;
if (buttonState.isAnyMouseButtonDown())
{
if (auto* current = getComponentUnderMouse())
{
auto oldMods = getCurrentModifiers();
buttonState = newButtonState; // must change this before calling sendMouseUp, in case it runs a modal loop
sendMouseUp (*current, pointerState.withPositionOffset (unboundedMouseOffset), time, oldMods);
if (lastCounter != mouseEventCounter)
return true; // if a modal loop happened, then newButtonState is no longer valid.
}
enableUnboundedMouseMovement (false, false);
}
buttonState = newButtonState;
if (buttonState.isAnyMouseButtonDown())
{
Desktop::getInstance().incrementMouseClickCounter();
if (auto* current = getComponentUnderMouse())
{
registerMouseDown (pointerState.position, time, *current, buttonState,
inputType == MouseInputSource::InputSourceType::touch);
sendMouseDown (*current, pointerState, time);
}
}
return lastCounter != mouseEventCounter;
}
void setComponentUnderMouse (Component* newComponent, const PointerState& pointerState, Time time)
{
auto* current = getComponentUnderMouse();
if (newComponent != current)
{
WeakReference<Component> safeNewComp (newComponent);
auto originalButtonState = buttonState;
if (current != nullptr)
{
WeakReference<Component> safeOldComp (current);
setButtons (pointerState, time, ModifierKeys());
if (auto oldComp = safeOldComp.get())
{
componentUnderMouse = safeNewComp;
sendMouseExit (*oldComp, pointerState, time);
}
buttonState = originalButtonState;
}
componentUnderMouse = safeNewComp.get();
current = safeNewComp.get();
if (current != nullptr)
sendMouseEnter (*current, pointerState, time);
revealCursor (false);
setButtons (pointerState, time, originalButtonState);
}
}
void setPeer (ComponentPeer& newPeer, const PointerState& pointerState, Time time)
{
if (&newPeer != lastPeer)
{
setComponentUnderMouse (nullptr, pointerState, time);
lastPeer = &newPeer;
setComponentUnderMouse (findComponentAt (pointerState.position), pointerState, time);
}
}
void setPointerState (const PointerState& newPointerState, Time time, bool forceUpdate)
{
const auto& newScreenPos = newPointerState.position;
if (! isDragging())
setComponentUnderMouse (findComponentAt (newScreenPos), newPointerState, time);
if ((newPointerState != lastPointerState) || forceUpdate)
{
cancelPendingUpdate();
if (newPointerState.position != MouseInputSource::offscreenMousePos)
lastPointerState = newPointerState;
if (auto* current = getComponentUnderMouse())
{
if (isDragging())
{
registerMouseDrag (newScreenPos);
sendMouseDrag (*current, newPointerState.withPositionOffset (unboundedMouseOffset), time);
if (isUnboundedMouseModeOn)
handleUnboundedDrag (*current);
}
else
{
sendMouseMove (*current, newPointerState, time);
}
}
revealCursor (false);
}
}
//==============================================================================
void handleEvent (ComponentPeer& newPeer, Point<float> positionWithinPeer, Time time,
const ModifierKeys newMods, float newPressure, float newOrientation, PenDetails pen)
{
lastTime = time;
++mouseEventCounter;
const auto pointerState = PointerState().withPosition (newPeer.localToGlobal (positionWithinPeer))
.withPressure (newPressure)
.withOrientation (newOrientation)
.withRotation (MouseInputSource::defaultRotation)
.withTiltX (pen.tiltX)
.withTiltY (pen.tiltY);
if (isDragging() && newMods.isAnyMouseButtonDown())
{
setPointerState (pointerState, time, false);
}
else
{
setPeer (newPeer, pointerState, time);
if (auto* peer = getPeer())
{
if (setButtons (pointerState, time, newMods))
return; // some modal events have been dispatched, so the current event is now out-of-date
peer = getPeer();
if (peer != nullptr)
setPointerState (pointerState, time, false);
}
}
}
Component* getTargetForGesture (ComponentPeer& peer, Point<float> positionWithinPeer,
Time time, Point<float>& screenPos)
{
lastTime = time;
++mouseEventCounter;
screenPos = peer.localToGlobal (positionWithinPeer);
const auto pointerState = lastPointerState.withPosition (screenPos);
setPeer (peer, pointerState, time);
setPointerState (pointerState, time, false);
triggerFakeMove();
return getComponentUnderMouse();
}
void handleWheel (ComponentPeer& peer, Point<float> positionWithinPeer,
Time time, const MouseWheelDetails& wheel)
{
Desktop::getInstance().incrementMouseWheelCounter();
Point<float> screenPos;
// This will make sure that when the wheel spins in its inertial phase, any events
// continue to be sent to the last component that the mouse was over when it was being
// actively controlled by the user. This avoids confusion when scrolling through nested
// scrollable components.
if (lastNonInertialWheelTarget == nullptr || ! wheel.isInertial)
lastNonInertialWheelTarget = getTargetForGesture (peer, positionWithinPeer, time, screenPos);
else
screenPos = peer.localToGlobal (positionWithinPeer);
if (auto target = lastNonInertialWheelTarget.get())
sendMouseWheel (*target, screenPos, time, wheel);
}
void handleMagnifyGesture (ComponentPeer& peer, Point<float> positionWithinPeer,
Time time, const float scaleFactor)
{
Point<float> screenPos;
if (auto* current = getTargetForGesture (peer, positionWithinPeer, time, screenPos))
sendMagnifyGesture (*current, screenPos, time, scaleFactor);
}
//==============================================================================
Time getLastMouseDownTime() const noexcept { return mouseDowns[0].time; }
Point<float> getLastMouseDownPosition() const noexcept { return ScalingHelpers::unscaledScreenPosToScaled (mouseDowns[0].position); }
int getNumberOfMultipleClicks() const noexcept
{
int numClicks = 1;
if (! isLongPressOrDrag())
{
for (int i = 1; i < numElementsInArray (mouseDowns); ++i)
{
if (mouseDowns[0].canBePartOfMultipleClickWith (mouseDowns[i], MouseEvent::getDoubleClickTimeout() * jmin (i, 2)))
++numClicks;
else
break;
}
}
return numClicks;
}
bool isLongPressOrDrag() const noexcept
{
return movedSignificantly || lastTime > mouseDowns[0].time + RelativeTime::milliseconds (300);
}
bool hasMovedSignificantlySincePressed() const noexcept
{
return movedSignificantly;
}
// Deprecated method
bool hasMouseMovedSignificantlySincePressed() const noexcept
{
return isLongPressOrDrag();
}
//==============================================================================
void triggerFakeMove()
{
triggerAsyncUpdate();
}
void handleAsyncUpdate() override
{
setPointerState (lastPointerState, jmax (lastTime, Time::getCurrentTime()), true);
}
//==============================================================================
void enableUnboundedMouseMovement (bool enable, bool keepCursorVisibleUntilOffscreen)
{
enable = enable && isDragging();
isCursorVisibleUntilOffscreen = keepCursorVisibleUntilOffscreen;
if (enable != isUnboundedMouseModeOn)
{
if ((! enable) && ((! isCursorVisibleUntilOffscreen) || ! unboundedMouseOffset.isOrigin()))
{
// when released, return the mouse to within the component's bounds
if (auto* current = getComponentUnderMouse())
setScreenPosition (current->getScreenBounds().toFloat()
.getConstrainedPoint (ScalingHelpers::unscaledScreenPosToScaled (lastPointerState.position)));
}
isUnboundedMouseModeOn = enable;
unboundedMouseOffset = {};
revealCursor (true);
}
}
void handleUnboundedDrag (Component& current)
{
auto componentScreenBounds = ScalingHelpers::scaledScreenPosToUnscaled (current.getParentMonitorArea().reduced (2, 2).toFloat());
if (! componentScreenBounds.contains (lastPointerState.position))
{
auto componentCentre = current.getScreenBounds().toFloat().getCentre();
unboundedMouseOffset += (lastPointerState.position - ScalingHelpers::scaledScreenPosToUnscaled (componentCentre));
setScreenPosition (componentCentre);
}
else if (isCursorVisibleUntilOffscreen
&& (! unboundedMouseOffset.isOrigin())
&& componentScreenBounds.contains (lastPointerState.position + unboundedMouseOffset))
{
MouseInputSource::setRawMousePosition (lastPointerState.position + unboundedMouseOffset);
unboundedMouseOffset = {};
}
}
//==============================================================================
void showMouseCursor (MouseCursor cursor, bool forcedUpdate)
{
if (isUnboundedMouseModeOn && ((! unboundedMouseOffset.isOrigin()) || ! isCursorVisibleUntilOffscreen))
{
cursor = MouseCursor::NoCursor;
forcedUpdate = true;
}
if (forcedUpdate || cursor.getHandle() != currentCursorHandle)
{
currentCursorHandle = cursor.getHandle();
cursor.showInWindow (getPeer());
}
}
void hideCursor()
{
showMouseCursor (MouseCursor::NoCursor, true);
}
void revealCursor (bool forcedUpdate)
{
MouseCursor mc (MouseCursor::NormalCursor);
if (auto* current = getComponentUnderMouse())
mc = current->getLookAndFeel().getMouseCursorFor (*current);
showMouseCursor (mc, forcedUpdate);
}
//==============================================================================
const int index;
const MouseInputSource::InputSourceType inputType;
Point<float> unboundedMouseOffset; // NB: these are unscaled coords
PointerState lastPointerState;
ModifierKeys buttonState;
bool isUnboundedMouseModeOn = false, isCursorVisibleUntilOffscreen = false;
private:
WeakReference<Component> componentUnderMouse, lastNonInertialWheelTarget;
ComponentPeer* lastPeer = nullptr;
void* currentCursorHandle = nullptr;
int mouseEventCounter = 0;
struct RecentMouseDown
{
RecentMouseDown() = default;
Point<float> position;
Time time;
ModifierKeys buttons;
uint32 peerID = 0;
bool isTouch = false;
bool canBePartOfMultipleClickWith (const RecentMouseDown& other, int maxTimeBetweenMs) const noexcept
{
return time - other.time < RelativeTime::milliseconds (maxTimeBetweenMs)
&& std::abs (position.x - other.position.x) < (float) getPositionToleranceForInputType()
&& std::abs (position.y - other.position.y) < (float) getPositionToleranceForInputType()
&& buttons == other.buttons
&& peerID == other.peerID;
}
int getPositionToleranceForInputType() const noexcept { return isTouch ? 25 : 8; }
};
RecentMouseDown mouseDowns[4];
Time lastTime;
bool movedSignificantly = false;
void registerMouseDown (Point<float> screenPos, Time time, Component& component,
const ModifierKeys modifiers, bool isTouchSource) noexcept
{
for (int i = numElementsInArray (mouseDowns); --i > 0;)
mouseDowns[i] = mouseDowns[i - 1];
mouseDowns[0].position = screenPos;
mouseDowns[0].time = time;
mouseDowns[0].buttons = modifiers.withOnlyMouseButtons();
mouseDowns[0].isTouch = isTouchSource;
if (auto* peer = component.getPeer())
mouseDowns[0].peerID = peer->getUniqueID();
else
mouseDowns[0].peerID = 0;
movedSignificantly = false;
lastNonInertialWheelTarget = nullptr;
}
void registerMouseDrag (Point<float> screenPos) noexcept
{
movedSignificantly = movedSignificantly || mouseDowns[0].position.getDistanceFrom (screenPos) >= 4;
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInputSourceInternal)
};
//==============================================================================
MouseInputSource::MouseInputSource (MouseInputSourceInternal* s) noexcept : pimpl (s) {}
MouseInputSource::MouseInputSource (const MouseInputSource& other) noexcept : pimpl (other.pimpl) {}
MouseInputSource::~MouseInputSource() noexcept {}
MouseInputSource& MouseInputSource::operator= (const MouseInputSource& other) noexcept
{
pimpl = other.pimpl;
return *this;
}
MouseInputSource::InputSourceType MouseInputSource::getType() const noexcept { return pimpl->inputType; }
bool MouseInputSource::isMouse() const noexcept { return (getType() == MouseInputSource::InputSourceType::mouse); }
bool MouseInputSource::isTouch() const noexcept { return (getType() == MouseInputSource::InputSourceType::touch); }
bool MouseInputSource::isPen() const noexcept { return (getType() == MouseInputSource::InputSourceType::pen); }
bool MouseInputSource::canHover() const noexcept { return ! isTouch(); }
bool MouseInputSource::hasMouseWheel() const noexcept { return ! isTouch(); }
int MouseInputSource::getIndex() const noexcept { return pimpl->index; }
bool MouseInputSource::isDragging() const noexcept { return pimpl->isDragging(); }
Point<float> MouseInputSource::getScreenPosition() const noexcept { return pimpl->getScreenPosition(); }
Point<float> MouseInputSource::getRawScreenPosition() const noexcept { return pimpl->getRawScreenPosition(); }
ModifierKeys MouseInputSource::getCurrentModifiers() const noexcept { return pimpl->getCurrentModifiers(); }
float MouseInputSource::getCurrentPressure() const noexcept { return pimpl->lastPointerState.pressure; }
bool MouseInputSource::isPressureValid() const noexcept { return pimpl->lastPointerState.isPressureValid(); }
float MouseInputSource::getCurrentOrientation() const noexcept { return pimpl->lastPointerState.orientation; }
bool MouseInputSource::isOrientationValid() const noexcept { return pimpl->lastPointerState.isOrientationValid(); }
float MouseInputSource::getCurrentRotation() const noexcept { return pimpl->lastPointerState.rotation; }
bool MouseInputSource::isRotationValid() const noexcept { return pimpl->lastPointerState.isRotationValid(); }
float MouseInputSource::getCurrentTilt (bool tiltX) const noexcept { return tiltX ? pimpl->lastPointerState.tiltX : pimpl->lastPointerState.tiltY; }
bool MouseInputSource::isTiltValid (bool isX) const noexcept { return pimpl->lastPointerState.isTiltValid (isX); }
Component* MouseInputSource::getComponentUnderMouse() const { return pimpl->getComponentUnderMouse(); }
void MouseInputSource::triggerFakeMove() const { pimpl->triggerFakeMove(); }
int MouseInputSource::getNumberOfMultipleClicks() const noexcept { return pimpl->getNumberOfMultipleClicks(); }
Time MouseInputSource::getLastMouseDownTime() const noexcept { return pimpl->getLastMouseDownTime(); }
Point<float> MouseInputSource::getLastMouseDownPosition() const noexcept { return pimpl->getLastMouseDownPosition(); }
bool MouseInputSource::isLongPressOrDrag() const noexcept { return pimpl->isLongPressOrDrag(); }
bool MouseInputSource::hasMovedSignificantlySincePressed() const noexcept { return pimpl->hasMovedSignificantlySincePressed(); }
bool MouseInputSource::canDoUnboundedMovement() const noexcept { return ! isTouch(); }
void MouseInputSource::enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen) const
{ pimpl->enableUnboundedMouseMovement (isEnabled, keepCursorVisibleUntilOffscreen); }
bool MouseInputSource::isUnboundedMouseMovementEnabled() const { return pimpl->isUnboundedMouseModeOn; }
bool MouseInputSource::hasMouseCursor() const noexcept { return ! isTouch(); }
void MouseInputSource::showMouseCursor (const MouseCursor& cursor) { pimpl->showMouseCursor (cursor, false); }
void MouseInputSource::hideCursor() { pimpl->hideCursor(); }
void MouseInputSource::revealCursor() { pimpl->revealCursor (false); }
void MouseInputSource::forceMouseCursorUpdate() { pimpl->revealCursor (true); }
void MouseInputSource::setScreenPosition (Point<float> p) { pimpl->setScreenPosition (p); }
void MouseInputSource::handleEvent (ComponentPeer& peer, Point<float> pos, int64 time, ModifierKeys mods,
float pressure, float orientation, const PenDetails& penDetails)
{
pimpl->handleEvent (peer, pos, Time (time), mods.withOnlyMouseButtons(), pressure, orientation, penDetails);
}
void MouseInputSource::handleWheel (ComponentPeer& peer, Point<float> pos, int64 time, const MouseWheelDetails& wheel)
{
pimpl->handleWheel (peer, pos, Time (time), wheel);
}
void MouseInputSource::handleMagnifyGesture (ComponentPeer& peer, Point<float> pos, int64 time, float scaleFactor)
{
pimpl->handleMagnifyGesture (peer, pos, Time (time), scaleFactor);
}
const float MouseInputSource::invalidPressure = 0.0f;
const float MouseInputSource::invalidOrientation = 0.0f;
const float MouseInputSource::invalidRotation = 0.0f;
const float MouseInputSource::invalidTiltX = 0.0f;
const float MouseInputSource::invalidTiltY = 0.0f;
const Point<float> MouseInputSource::offscreenMousePos { -10.0f, -10.0f };
// Deprecated method
bool MouseInputSource::hasMouseMovedSignificantlySincePressed() const noexcept { return pimpl->hasMouseMovedSignificantlySincePressed(); }
//==============================================================================
struct MouseInputSource::SourceList : public Timer
{
SourceList()
{
#if JUCE_ANDROID || JUCE_IOS
auto mainMouseInputType = MouseInputSource::InputSourceType::touch;
#else
auto mainMouseInputType = MouseInputSource::InputSourceType::mouse;
#endif
addSource (0, mainMouseInputType);
}
bool addSource();
bool canUseTouch();
MouseInputSource* addSource (int index, MouseInputSource::InputSourceType type)
{
auto* s = new MouseInputSourceInternal (index, type);
sources.add (s);
sourceArray.add (MouseInputSource (s));
return &sourceArray.getReference (sourceArray.size() - 1);
}
MouseInputSource* getMouseSource (int index) noexcept
{
return isPositiveAndBelow (index, sourceArray.size()) ? &sourceArray.getReference (index)
: nullptr;
}
MouseInputSource* getOrCreateMouseInputSource (MouseInputSource::InputSourceType type, int touchIndex = 0)
{
if (type == MouseInputSource::InputSourceType::mouse || type == MouseInputSource::InputSourceType::pen)
{
for (auto& m : sourceArray)
if (type == m.getType())
return &m;
addSource (0, type);
}
else if (type == MouseInputSource::InputSourceType::touch)
{
jassert (0 <= touchIndex && touchIndex < 100); // sanity-check on number of fingers
for (auto& m : sourceArray)
if (type == m.getType() && touchIndex == m.getIndex())
return &m;
if (canUseTouch())
return addSource (touchIndex, type);
}
return nullptr;
}
int getNumDraggingMouseSources() const noexcept
{
int num = 0;
for (auto* s : sources)
if (s->isDragging())
++num;
return num;
}
MouseInputSource* getDraggingMouseSource (int index) noexcept
{
int num = 0;
for (auto& s : sourceArray)
{
if (s.isDragging())
{
if (index == num)
return &s;
++num;
}
}
return nullptr;
}
void beginDragAutoRepeat (int interval)
{
if (interval > 0)
{
if (getTimerInterval() != interval)
startTimer (interval);
}
else
{
stopTimer();
}
}
void timerCallback() override
{
bool anyDragging = false;
for (auto* s : sources)
{
// NB: when doing auto-repeat, we need to force an update of the current position and button state,
// because on some OSes the queue can get overloaded with messages so that mouse-events don't get through..
if (s->isDragging() && ComponentPeer::getCurrentModifiersRealtime().isAnyMouseButtonDown())
{
s->lastPointerState.position = s->getRawScreenPosition();
s->triggerFakeMove();
anyDragging = true;
}
}
if (! anyDragging)
stopTimer();
}
OwnedArray<MouseInputSourceInternal> sources;
Array<MouseInputSource> sourceArray;
};
} // namespace juce