paulxstretch/Source/SonoTextButton.cpp

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// SPDX-License-Identifier: GPLv3-or-later WITH Appstore-exception
// Copyright (C) 2020 Jesse Chappell
#include "SonoTextButton.h"
#include "CustomLookAndFeel.h"
#include <math.h>
SonoTextButton::SonoTextButton(const String & name)
: TextButton(name), _buttonStyle(SonoButtonStyleNormal)
{
}
SonoTextButton::~SonoTextButton()
{
}
void SonoTextButton::setButtonStyle(SonoButtonStyle style)
{
_buttonStyle = style;
}
void SonoTextButton::drawButtonBackground(Graphics& g, bool isMouseOverButton, bool isButtonDown)
{
Colour bgcolor = findColour (getToggleState() ? buttonOnColourId : buttonColourId);
Colour bordcolor = isColourSpecified(outlineColourId) ? findColour (outlineColourId) : Colour::fromFloatRGBA(0.3, 0.3, 0.3, 0.5);
if (isButtonDown) {
bgcolor = bgcolor.withMultipliedBrightness(1.8);
} else if (isMouseOverButton) {
bgcolor = bgcolor.withMultipliedBrightness(1.3);
}
g.setColour(bgcolor);
g.fillPath(fillPath);
g.setColour(bordcolor);
g.strokePath(borderPath, PathStrokeType(1.0));
}
void SonoTextButton::paintButton (Graphics& g, bool isMouseOverButton, bool isButtonDown)
{
LookAndFeel& lf = getLookAndFeel();
drawButtonBackground(g, isMouseOverButton, isButtonDown);
if (auto * tetlf = dynamic_cast<CustomLookAndFeel*>(&lf)) {
Justification just = textJustification;
switch (_buttonStyle) {
case SonoButtonStyleLowerLeftCorner: just = Justification::centredLeft; break;
case SonoButtonStyleLowerRightCorner: just = Justification::centredRight; break;
default: break;
}
tetlf->drawButtonTextWithAlignment (g, *this, isMouseOverButton, isButtonDown, just);
}
else {
lf.drawButtonText (g, *this, isMouseOverButton, isButtonDown);
}
}
bool SonoTextButton::hitTest (int x, int y)
{
return fillPath.contains(x, y);
}
void SonoTextButton::resized()
{
TextButton::resized();
setupPath();
}
void SonoTextButton::setupPath() {
float borderOffset = 0.5; // _borderWidth*1.5f;
float width = getWidth();
float height = getHeight();
fillPath.clear();
borderPath.clear();
if (_buttonStyle == SonoButtonStyleTop) {
fillPath.startNewSubPath(borderOffset, borderOffset);
fillPath.quadraticTo(width/2.0, height-borderOffset, width - borderOffset, borderOffset);
fillPath.lineTo(borderOffset, borderOffset);
borderPath.startNewSubPath(borderOffset, borderOffset);
borderPath.quadraticTo(width/2.0, height-borderOffset, width - borderOffset, borderOffset);
//[fillPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(width - borderOffset, borderOffset) controlPoint:CGPointMake(width/2.0, height-borderOffset) ];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//[borderPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(width - borderOffset, borderOffset) controlPoint:CGPointMake(width/2.0, height-borderOffset) ];
}
else if (_buttonStyle == SonoButtonStyleBottom) {
// H /2 + W^2 / 8H
float maxdim = jmax(width, height);
float radius = circleRadius > 0.0f ? circleRadius : height * 0.5 + (width*width)/(8.0f * height);
float startAng = atan2(height - radius, maxdim/2 - width);
float endAng = atan2(height - radius, width - maxdim/2);
startAng += M_PI_2;
endAng += M_PI_2;
DBG("Start ang " << radiansToDegrees(startAng) << " end " << radiansToDegrees(endAng) << " h: " << height << " rad: " << radius);
fillPath.startNewSubPath(borderOffset, height - borderOffset);
fillPath.addCentredArc(maxdim/2, radius, radius, radius, 0.0f, startAng, endAng);
fillPath.lineTo(borderOffset, height - borderOffset);
borderPath.startNewSubPath(borderOffset, height - borderOffset);
borderPath.addCentredArc(maxdim/2, radius, radius, radius, 0.0f, startAng, endAng);
borderPath.lineTo(borderOffset, height - borderOffset);
//[fillPath moveToPoint:CGPointMake(borderOffset, height - borderOffset)];
//[fillPath addArcWithCenter:CGPointMake(maxdim/2, radius) radius:radius startAngle:startAng endAngle:endAng clockwise:YES];
//[fillPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, height -borderOffset)];
//[borderPath addArcWithCenter:CGPointMake(maxdim/2, radius) radius:radius startAngle:startAng endAngle:endAng clockwise:YES];
//[borderPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
}
else if (_buttonStyle == SonoButtonStyleLeft) {
fillPath.startNewSubPath(borderOffset, borderOffset);
fillPath.quadraticTo(width - borderOffset, borderOffset, width - borderOffset, height/2);
fillPath.quadraticTo(width - borderOffset, height-borderOffset, borderOffset, height-borderOffset);
fillPath.lineTo(borderOffset, borderOffset);
borderPath.startNewSubPath(borderOffset, borderOffset);
borderPath.quadraticTo(width - borderOffset, borderOffset, width - borderOffset, height/2);
borderPath.quadraticTo(width - borderOffset, height-borderOffset, borderOffset, height-borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(width - borderOffset, height/2) controlPoint:CGPointMake(width - borderOffset , borderOffset) ];
//[fillPath addQuadCurveToPoint:CGPointMake(borderOffset, height-borderOffset) controlPoint:CGPointMake(width - borderOffset , height-borderOffset) ];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(width - borderOffset, height/2) controlPoint:CGPointMake(width - borderOffset , borderOffset) ];
//[borderPath addQuadCurveToPoint:CGPointMake(borderOffset, height-borderOffset) controlPoint:CGPointMake(width - borderOffset , height-borderOffset) ];
}
else if (_buttonStyle == SonoButtonStyleRight) {
fillPath.startNewSubPath(width - borderOffset, borderOffset);
fillPath.quadraticTo(borderOffset, borderOffset, borderOffset, height/2);
fillPath.quadraticTo(borderOffset, height-borderOffset, width - borderOffset, height-borderOffset);
fillPath.lineTo(width - borderOffset, borderOffset);
borderPath.startNewSubPath(width - borderOffset, borderOffset);
borderPath.quadraticTo(borderOffset, borderOffset, borderOffset, height/2);
borderPath.quadraticTo(borderOffset, height-borderOffset, width - borderOffset, height-borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(width - borderOffset, borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(borderOffset, height/2) controlPoint:CGPointMake(borderOffset, borderOffset) ];
//[fillPath addQuadCurveToPoint:CGPointMake(width - borderOffset, height - borderOffset) controlPoint:CGPointMake(borderOffset, height - borderOffset)];
//[fillPath addLineToPoint:CGPointMake(width - borderOffset, borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(width -borderOffset, borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(borderOffset, height/2) controlPoint:CGPointMake(borderOffset, borderOffset) ];
//[borderPath addQuadCurveToPoint:CGPointMake(width - borderOffset, height - borderOffset) controlPoint:CGPointMake(borderOffset, height - borderOffset)];
}
else if (_buttonStyle == SonoButtonStyleUpperLeftCorner) {
fillPath.startNewSubPath(borderOffset, borderOffset);
fillPath.lineTo(width - borderOffset, borderOffset);
fillPath.quadraticTo(width - borderOffset, height - borderOffset, borderOffset, height - borderOffset);
fillPath.lineTo(borderOffset, borderOffset);
borderPath.startNewSubPath(width - borderOffset, borderOffset);
borderPath.quadraticTo(width - borderOffset, height - borderOffset, borderOffset, height - borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addLineToPoint:CGPointMake(width-borderOffset, borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(borderOffset, height-borderOffset) controlPoint:CGPointMake(width-borderOffset, height-borderOffset) ];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(width-borderOffset, borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(borderOffset, height-borderOffset) controlPoint:CGPointMake(width-borderOffset, height-borderOffset) ];
}
else if (_buttonStyle == SonoButtonStyleUpperRightCorner) {
fillPath.startNewSubPath(width - borderOffset, borderOffset);
fillPath.lineTo(width - borderOffset, height - borderOffset);
fillPath.quadraticTo(borderOffset, height - borderOffset, borderOffset, borderOffset);
fillPath.lineTo(width - borderOffset, borderOffset);
borderPath.startNewSubPath(width - borderOffset, height - borderOffset);
borderPath.quadraticTo(borderOffset, height - borderOffset, borderOffset, borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(width - borderOffset, borderOffset)];
//[fillPath addLineToPoint:CGPointMake(width - borderOffset, height - borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(borderOffset, borderOffset) controlPoint:CGPointMake(borderOffset, height-borderOffset) ];
//[fillPath addLineToPoint:CGPointMake(width - borderOffset, borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(width - borderOffset, height - borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(borderOffset, borderOffset) controlPoint:CGPointMake(borderOffset, height-borderOffset) ];
}
else if (_buttonStyle == SonoButtonStyleLowerLeftCorner) {
fillPath.startNewSubPath(borderOffset, height - borderOffset);
fillPath.lineTo(borderOffset, borderOffset);
fillPath.quadraticTo(width-borderOffset, borderOffset, width-borderOffset, height-borderOffset);
fillPath.lineTo(borderOffset, height-borderOffset);
borderPath.startNewSubPath(borderOffset, borderOffset);
borderPath.quadraticTo(width-borderOffset, borderOffset, width-borderOffset, height-borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, height-borderOffset)];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(width-borderOffset, height-borderOffset) controlPoint:CGPointMake(width-borderOffset, borderOffset) ];
//[fillPath addLineToPoint:CGPointMake(borderOffset, height-borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(width-borderOffset, height-borderOffset) controlPoint:CGPointMake(width-borderOffset, borderOffset) ];
}
else if (_buttonStyle == SonoButtonStyleLowerRightCorner) {
fillPath.startNewSubPath(width-borderOffset, height - borderOffset);
fillPath.lineTo(borderOffset, height-borderOffset);
fillPath.quadraticTo(borderOffset, borderOffset, width-borderOffset, borderOffset);
fillPath.lineTo(width - borderOffset, height-borderOffset);
borderPath.startNewSubPath(borderOffset, height - borderOffset);
borderPath.quadraticTo(borderOffset, borderOffset, width-borderOffset, borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(width-borderOffset, height-borderOffset)];
//[fillPath addLineToPoint:CGPointMake(borderOffset, height-borderOffset)];
//[fillPath addQuadCurveToPoint:CGPointMake(width-borderOffset, borderOffset) controlPoint:CGPointMake(borderOffset, borderOffset) ];
//[fillPath addLineToPoint:CGPointMake(width-borderOffset, height-borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, height-borderOffset)];
//[borderPath addQuadCurveToPoint:CGPointMake(width-borderOffset, borderOffset) controlPoint:CGPointMake(borderOffset, borderOffset) ];
}
else if (_buttonStyle == SonoButtonStyleLowerRightCornerRound) {
float maxdim = jmax(width*2, height);
// H /2 + W^2 / 8H (but double the width here)
float radius = circleRadius > 0.0f ? circleRadius : height * 0.5 + (width*width*4.0)/(8.0f * height);
float startAng = atan2(height - radius, maxdim/2 - width*2);
float endAng = atan2(height - radius, width - maxdim/2) ;
startAng += M_PI_2;
endAng += M_PI_2;
fillPath.startNewSubPath(borderOffset, height - borderOffset);
fillPath.addCentredArc(maxdim/2, radius, radius, radius, 0.0f, startAng, endAng);
fillPath.lineTo(width - borderOffset, height - borderOffset);
fillPath.lineTo(borderOffset, height - borderOffset);
borderPath.startNewSubPath(borderOffset, height - borderOffset);
borderPath.addCentredArc(maxdim/2, radius, radius, radius, 0.0f, startAng, endAng);
borderPath.lineTo(width - borderOffset, height - borderOffset);
borderPath.lineTo(borderOffset, height - borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, height - borderOffset)];
//[fillPath addArcWithCenter:CGPointMake(maxdim/2, radius) radius:radius startAngle:startAng endAngle:endAng clockwise:YES];
//[fillPath addLineToPoint:CGPointMake(width - borderOffset, height - borderOffset)];
//[fillPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, height -borderOffset)];
//[borderPath addArcWithCenter:CGPointMake(maxdim/2, radius) radius:radius startAngle:startAng endAngle:endAng clockwise:YES];
//[borderPath addLineToPoint:CGPointMake(width - borderOffset, height - borderOffset)];
//[borderPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
}
else if (_buttonStyle == SonoButtonStyleLowerLeftCornerRound) {
float maxdim = jmax(width*2, height);
// H /2 + W^2 / 8H (but double the width here)
float radius = circleRadius > 0.0f ? circleRadius : height * 0.5 + (width*width*4.0)/(8.0f * height);
float startAng = atan2(height - radius, width - maxdim/2) ;
float endAng = atan2(height - radius, width*2 - maxdim/2);
startAng += M_PI_2;
endAng += M_PI_2;
fillPath.startNewSubPath(borderOffset, height - borderOffset);
fillPath.lineTo(borderOffset, borderOffset);
fillPath.addCentredArc(maxdim/2, radius, radius, radius, 0.0f, startAng, endAng);
fillPath.lineTo(borderOffset, height - borderOffset);
borderPath.startNewSubPath(borderOffset, height - borderOffset);
borderPath.lineTo(borderOffset, borderOffset);
borderPath.addCentredArc(maxdim/2, radius, radius, radius, 0.0f, startAng, endAng);
borderPath.lineTo(borderOffset, height - borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, height - borderOffset)];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addArcWithCenter:CGPointMake(maxdim/2 - width, radius) radius:radius startAngle:startAng endAngle:endAng clockwise:YES];
//[fillPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, height -borderOffset)];
//[borderPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//[borderPath addArcWithCenter:CGPointMake(maxdim/2 - width, radius) radius:radius startAngle:startAng endAngle:endAng clockwise:YES];
//[borderPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
}
else if (_buttonStyle == SonoButtonStyleUpperRightCornerRound) {
float maxdim = jmax(width*2, height);
// H /2 + W^2 / 8H (but double the width here)
float radius = circleRadius > 0.0f ? circleRadius : height * 0.5 + (width*width*4.0)/(8.0f * height);
float startAng = atan2(radius - height, maxdim/2 - width*2);
float endAng = atan2(radius - height , width - maxdim/2) ;
startAng += M_PI_2;
endAng += M_PI_2;
DBG("URC Start ang " << radiansToDegrees(startAng) << " end " << radiansToDegrees(endAng) << " h: " << height << " rad: " << radius);
fillPath.startNewSubPath(borderOffset, borderOffset);
fillPath.addCentredArc(maxdim/2, height-radius, radius, radius, 0.0f, startAng, endAng);
fillPath.lineTo(width - borderOffset, borderOffset);
fillPath.lineTo(borderOffset, borderOffset);
borderPath.startNewSubPath(borderOffset, borderOffset);
borderPath.addCentredArc(maxdim/2, height-radius, radius, radius, 0.0f, startAng, endAng);
borderPath.startNewSubPath(width - borderOffset, borderOffset);
borderPath.lineTo(borderOffset, borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addArcWithCenter:CGPointMake(maxdim/2, height -radius) radius:radius startAngle:startAng endAngle:endAng clockwise:NO];
//[fillPath addLineToPoint:CGPointMake(width - borderOffset, borderOffset)];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//borderPath = [UIBezierPath bezierPath];
//[borderPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[borderPath addArcWithCenter:CGPointMake(maxdim/2, height -radius) radius:radius startAngle:startAng endAngle:endAng clockwise:NO];
//[borderPath addLineToPoint:CGPointMake(width - borderOffset, borderOffset)];
//[borderPath moveToPoint:CGPointMake(width - borderOffset, borderOffset)];
//[borderPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
}
else if (_buttonStyle == SonoButtonStyleUpperLeftCornerRound) {
float maxdim = jmax(width*2, height);
// H /2 + W^2 / 8H (but double the width here)
float radius = circleRadius > 0.0f ? circleRadius : height * 0.5 + (width*width*4.0)/(8.0f * height);
float startAng = atan2(radius - height, width - maxdim/2) ;
float endAng = atan2(radius-height, width*2 - maxdim/2);
startAng += M_PI_2;
endAng += M_PI_2;
DBG("URC Start ang " << radiansToDegrees(startAng) << " end " << radiansToDegrees(endAng) << " h: " << height << " rad: " << radius);
fillPath.startNewSubPath(borderOffset, borderOffset);
fillPath.lineTo(borderOffset, height - borderOffset);
fillPath.addCentredArc(maxdim/2 - width, height-radius, radius, radius, 0.0f, startAng, endAng);
fillPath.lineTo(borderOffset, borderOffset);
borderPath.startNewSubPath(borderOffset, height - borderOffset);
borderPath.lineTo(borderOffset, height - borderOffset);
borderPath.addCentredArc(maxdim/2 - width, height-radius, radius, radius, 0.0f, startAng, endAng);
borderPath.lineTo(borderOffset, borderOffset);
//fillPath = [UIBezierPath bezierPath];
//[fillPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
//[fillPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
////[fillPath moveToPoint:CGPointMake(borderOffset, height - borderOffset)];
//[fillPath addArcWithCenter:CGPointMake(maxdim/2 - width, height -radius) radius:radius startAngle:startAng endAngle:endAng clockwise:NO];
//[fillPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
//borderPath = [UIBezierPath bezierPath];
////[borderPath moveToPoint:CGPointMake(borderOffset, borderOffset)];
////[borderPath addLineToPoint:CGPointMake(borderOffset, height - borderOffset)];
//[borderPath moveToPoint:CGPointMake(borderOffset, height - borderOffset)];
//[borderPath addArcWithCenter:CGPointMake(maxdim/2 - width, height -radius) radius:radius startAngle:startAng endAngle:endAng clockwise:NO];
//[borderPath addLineToPoint:CGPointMake(borderOffset, borderOffset)];
}
else
{
auto bounds = getLocalBounds().toFloat().reduced(borderOffset);
fillPath.addRoundedRectangle(bounds, cornerRadius);
borderPath.addRoundedRectangle(bounds, cornerRadius);
}
}