Comments and readme addition
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@ -1261,6 +1261,9 @@ void ParameterComponent::buttonClicked(Button * but)
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}
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}
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else
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else
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{
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{
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// If we have the non-parameter state pointer, just set the target parameter to true.
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// Logic in the AudioProcessor determines what should be done and it sets the parameter immediately back
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// to false when it sees the parameter is true.
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*boolpar = true;
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*boolpar = true;
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}
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}
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}
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}
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@ -1279,7 +1282,7 @@ void ParameterComponent::updateComponent()
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m_slider->setValue(*intpar, dontSendNotification);
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m_slider->setValue(*intpar, dontSendNotification);
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}
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}
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AudioParameterBool* boolpar = dynamic_cast<AudioParameterBool*>(m_par);
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AudioParameterBool* boolpar = dynamic_cast<AudioParameterBool*>(m_par);
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if (m_togglebut != nullptr) // && m_togglebut->getToggleState() != *boolpar)
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if (m_togglebut != nullptr)
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{
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{
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if (m_nonparamstate == nullptr)
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if (m_nonparamstate == nullptr)
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{
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{
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@ -1288,6 +1291,7 @@ void ParameterComponent::updateComponent()
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}
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}
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else
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else
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{
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{
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// If we have the non-parameter state pointer, get the button toggle state from that
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if (m_togglebut->getToggleState()!=*m_nonparamstate)
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if (m_togglebut->getToggleState()!=*m_nonparamstate)
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m_togglebut->setToggleState(*m_nonparamstate, dontSendNotification);
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m_togglebut->setToggleState(*m_nonparamstate, dontSendNotification);
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}
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}
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@ -12,6 +12,7 @@ History :
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-Added varispeed (resampling speed change) feature when spectral stretch engine is bypassed
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-Added varispeed (resampling speed change) feature when spectral stretch engine is bypassed
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-Added shortcut key (may not work properly in all plugin formats and hosts) :
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-Added shortcut key (may not work properly in all plugin formats and hosts) :
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"I" to open file import dialog
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"I" to open file import dialog
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-Attempt to prevent capture enabled state from being recalled when undoing in the host
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-Added VST3 version
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-Added VST3 version
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-Removed VST2 version from binaries. :( It is still possible to build VST2 from source code, if the VST2
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-Removed VST2 version from binaries. :( It is still possible to build VST2 from source code, if the VST2
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SDK is available. (But distributing the binaries is likely not allowed if the distributor doesn't have
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SDK is available. (But distributing the binaries is likely not allowed if the distributor doesn't have
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