Moved dry source playback into its own method. Allow moving waveform time selection without having to press shift
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@ -157,4 +157,5 @@ private:
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int m_pause_fade_counter = 0;
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bool m_preview_dry = false;
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AudioBuffer<float> m_drypreviewbuf;
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void playDrySound(const AudioSourceChannelInfo & bufferToFill);
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};
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