Got rid of unnecessary buffers. There may have at some point been some reason to do it like that though...
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@ -107,7 +107,6 @@ private:
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std::unique_ptr<AInputS> m_inputfile;
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std::vector<std::shared_ptr<ProcessedStretch>> m_stretchers;
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std::unique_ptr<BinauralBeats> m_binaubeats;
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float2dvector m_inbufs;
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std::function<void(StretchAudioSource*)> SourceEndedCallback;
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bool m_firstbuffer = false;
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bool m_output_has_begun = false;
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