Removed the phase freeze processing for now.
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		@@ -184,7 +184,7 @@ PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
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	addParameter(new AudioParameterFloat("dryplayrate0", "Dry playrate",
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		NormalisableRange<float>(0.1f, 8.0f,
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			dprate_convertFrom0To1Func, dprate_convertTo0To1Func), 1.0f)); // 62
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	addParameter(new AudioParameterInt("phaserefreshrate0", "Phase randomization rate", 1, 32, 32)); // 63
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	auto& pars = getParameters();
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	for (const auto& p : pars)
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		m_reset_pars.push_back(p->getValue());
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@@ -745,7 +745,7 @@ void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, M
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	m_free_filter_envelope->m_transform_y_random_rate = *getIntParameter(cpi_freefilter_randomy_rate);
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	m_free_filter_envelope->m_transform_y_random_amount = *getFloatParameter(cpi_freefilter_randomy_amount);
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	m_stretch_source->setPhaseRefreshRate(*getIntParameter(cpi_phase_refresh_rate));
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	//m_stretch_source->setSpectralModulesEnabled(m_sm_enab_pars);
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