Experimented with adding a sound play range offset parameter but not going to be able to support it properly for now. Show debug build title in about screen.
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@ -58,6 +58,7 @@ const int cpi_max_capture_len = 29;
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const int cpi_passthrough = 30;
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const int cpi_markdirty = 31;
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const int cpi_num_inchans = 32;
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const int cpi_playrangeoffset = 33;
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class MyPropertiesFile
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{
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@ -203,7 +204,7 @@ private:
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std::vector<float> m_reset_pars;
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int m_cur_program = 0;
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void setParameters(const std::vector<double>& pars);
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float m_cur_playrangeoffset = 0.0;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PaulstretchpluginAudioProcessor)
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};
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