The crossfading between FFT sizes might be working! It seems to be quite heavy for the buffering thread though, so getting glitches in debug build...Removed unused member etc
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@ -113,7 +113,7 @@ private:
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double m_lastplayrate = 0.0;
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double m_onsetdetection = 0.0;
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double m_seekpos = 0.0;
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double m_lastinpos = 0.0;
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bool m_freezing = false;
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Range<double> m_playrange{ 0.0,1.0 };
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@ -132,11 +132,15 @@ private:
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bool m_clip_output = true;
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void initObjects();
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AudioFormatManager* m_afm = nullptr;
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std::atomic<bool> m_is_crossfading{ false };
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AudioBuffer<float> m_crossfadebuffer;
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int m_crossfade_requested_len = 8192;
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int m_crossfade_len = 0;
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int m_crossfade_counter = 0;
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struct
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{
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AudioBuffer<float> buffer;
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int state = 0; // 0 not active, 1 fill xfade buffer, 2 play xfade buffer
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int xfade_len = 0;
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int counter = 0;
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int requested_fft_size = 0;
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File requested_file;
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} m_xfadetask;
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};
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class MultiStretchAudioSource final : public PositionableAudioSource
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