Remove the global processor pointer set. If communication between the plugin instances is needed, it should be implemented properly in a way which also supports the plugins running in different processes...

This commit is contained in:
xenakios 2018-04-02 20:20:22 +03:00
parent 890c568155
commit 3401384eff

View File

@ -30,8 +30,6 @@ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
String g_plugintitle{ "PaulXStretch 1.1.3" };
std::set<PaulstretchpluginAudioProcessor*> g_activeprocessors;
int get_optimized_updown(int n, bool up) {
int orig_n = n;
while (true) {
@ -67,8 +65,6 @@ inline AudioParameterFloat* make_floatpar(String id, String name, float minv, fl
PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
: m_bufferingthread("pspluginprebufferthread")
{
g_activeprocessors.insert(this);
m_playposinfo.timeInSeconds = 0.0;
m_free_filter_envelope = std::make_shared<breakpoint_envelope>();
@ -173,7 +169,6 @@ PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
PaulstretchpluginAudioProcessor::~PaulstretchpluginAudioProcessor()
{
g_activeprocessors.erase(this);
m_thumb->removeAllChangeListeners();
m_thumb = nullptr;
m_bufferingthread.stopThread(1000);