Remove the global processor pointer set. If communication between the plugin instances is needed, it should be implemented properly in a way which also supports the plugins running in different processes...
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@ -30,8 +30,6 @@ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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String g_plugintitle{ "PaulXStretch 1.1.3" };
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std::set<PaulstretchpluginAudioProcessor*> g_activeprocessors;
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int get_optimized_updown(int n, bool up) {
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int orig_n = n;
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while (true) {
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@ -67,8 +65,6 @@ inline AudioParameterFloat* make_floatpar(String id, String name, float minv, fl
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PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
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: m_bufferingthread("pspluginprebufferthread")
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{
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g_activeprocessors.insert(this);
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m_playposinfo.timeInSeconds = 0.0;
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m_free_filter_envelope = std::make_shared<breakpoint_envelope>();
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@ -173,7 +169,6 @@ PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
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PaulstretchpluginAudioProcessor::~PaulstretchpluginAudioProcessor()
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{
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g_activeprocessors.erase(this);
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m_thumb->removeAllChangeListeners();
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m_thumb = nullptr;
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m_bufferingthread.stopThread(1000);
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