updated small size layout issues. fixed offline render to actually work correctly based on the passed in parameters.
This commit is contained in:
@ -65,7 +65,7 @@ public:
|
||||
double getOutputSamplerate() const { return m_outsr; }
|
||||
void setProcessParameters(ProcessParameters* pars);
|
||||
const ProcessParameters& getProcessParameters();
|
||||
void setFFTSize(int size);
|
||||
void setFFTSize(int size, bool force=false);
|
||||
int getFFTSize() { return m_process_fftsize; }
|
||||
|
||||
double getFreezePos() const { return m_freeze_pos; }
|
||||
@ -80,7 +80,7 @@ public:
|
||||
double getOutputDurationSecondsForRange(Range<double> range, int fftsize);
|
||||
|
||||
void setOnsetDetection(double x);
|
||||
void setPlayRange(Range<double> playrange);
|
||||
void setPlayRange(Range<double> playrange, bool force=false);
|
||||
Range<double> getPlayRange() { return m_playrange; }
|
||||
bool isLoopEnabled();
|
||||
bool hasReachedEnd();
|
||||
|
Reference in New Issue
Block a user