added windows build/release scripts
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@ -17,6 +17,8 @@
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*/
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#include "globals.h"
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#ifdef WINDOWS
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#define NOMINMAX
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#define NOGDI
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#include <windows.h>
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#include <winbase.h>
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#else
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@ -139,7 +139,7 @@ public:
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std::function<void(void)> EnabledChangedCallback;
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private:
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int doLayout(Rectangle<int> bounds); // returns min height
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int doLayout(juce::Rectangle<int> bounds); // returns min height
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//uptrvec<ParameterComponent> m_parcomps;
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std::vector<ParameterComponent*> m_parcomps;
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@ -20,7 +20,7 @@ www.gnu.org/licenses
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#include <set>
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#include <thread>
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#import "CrossPlatformUtils.h"
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#include "CrossPlatformUtils.h"
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#ifdef WIN32
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#undef min
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@ -36,6 +36,8 @@
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#ifndef WDL_HEAPBUF_IMPL_ONLY
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#ifdef WDL_HEAPBUF_TRACE
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#define NOGDI
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#define NOMINMAX
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#include <windows.h>
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#define WDL_HEAPBUF_TRACEPARM(x) ,(x)
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#else
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@ -30,6 +30,9 @@ typedef unsigned long long WDL_UINT64;
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#ifdef _WIN32
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// hacks so it builds with juce
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#define NOGDI
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#define NOMINMAX
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#include <windows.h>
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#else
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#include <stdint.h>
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