Calculate smoothed prebuffering available amount in the processor
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@ -235,7 +235,8 @@ private:
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std::unique_ptr<MyBufferingAudioSource> m_buffering_source;
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int m_prebuffer_amount = 1;
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bool m_recreate_buffering_source = true;
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double m_smoothed_prebuffer_ready = 0.0;
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SignalSmoother m_prebufsmoother;
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int m_fft_size_to_use = 1024;
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double m_last_outpos_pos = 0.0;
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double m_last_in_pos = 0.0;
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