Audio input capture more or less running
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@ -90,6 +90,7 @@ public:
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bool isLoopingEnabled();
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void setLoopingEnabled(bool b);
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void setMaxLoops(int64_t numloops) { m_maxloops = numloops; }
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void setAudioBufferAsInputSource(AudioBuffer<float>* buf, int sr, int len);
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private:
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CircularBuffer<float> m_stretchoutringbuf{ 1024 * 1024 };
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AudioBuffer<float> m_file_inbuf;
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@ -187,6 +188,7 @@ public:
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Value val_XFadeLen;
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//ValueTree getStateTree();
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//void setStateTree(ValueTree state);
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void setAudioBufferAsInputSource(AudioBuffer<float>* buf, int sr, int len);
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private:
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std::vector<std::shared_ptr<StretchAudioSource>> m_stretchsources;
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bool m_is_in_switch{ false };
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