separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations
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@ -100,6 +100,8 @@ public:
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double getLastSeekPos() const { return m_seekpos; }
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CriticalSection* getMutex() { return &m_cs; }
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int64_t getLastSourcePosition() const { return m_last_filepos; }
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double getLastSourcePositionPercent();
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int m_prebuffersize = 0;
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void setSpectralOrderPreset(int id);
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