Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available.
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@ -130,7 +130,7 @@ private:
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double m_seekpos = 0.0;
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bool m_freezing = false;
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bool m_do_freeze_seek = false;
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int m_pause_state = 0;
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Range<double> m_playrange{ 0.0,1.0 };
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int64_t m_rand_count = 0;
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