Initial work to allow having some spectral module order presets
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@ -113,6 +113,7 @@ public:
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CriticalSection* getMutex() { return &m_cs; }
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int64_t getLastSourcePosition() const { return m_last_filepos; }
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int m_prebuffersize = 0;
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void setSpectralOrderPreset(int id);
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private:
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CircularBuffer<float> m_stretchoutringbuf{ 1024 * 1024 };
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AudioBuffer<float> m_file_inbuf;
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@ -173,4 +174,5 @@ private:
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AudioBuffer<float> m_drypreviewbuf;
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int64_t m_last_filepos = 0;
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void playDrySound(const AudioSourceChannelInfo & bufferToFill);
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int m_current_spec_order_preset = -1;
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};
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