Use ScopedLock in a few places
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@ -232,9 +232,8 @@ void EnvelopeComponent::mouseDown(const MouseEvent & ev)
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int r = menu.show();
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int r = menu.show();
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if (r == 1)
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if (r == 1)
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{
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{
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m_cs->enter();
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ScopedLock locker(*m_cs);
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m_envelope->ResetEnvelope();
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m_envelope->ResetEnvelope();
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m_cs->exit();
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}
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}
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if (r == 2)
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if (r == 2)
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{
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{
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@ -374,15 +373,14 @@ bool EnvelopeComponent::keyPressed(const KeyPress & ev)
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if (ev == KeyPress::deleteKey)
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if (ev == KeyPress::deleteKey)
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{
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{
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m_node_to_drag = -1;
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m_node_to_drag = -1;
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//m_envelope->ClearAllNodes();
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{
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m_cs->enter();
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ScopedLock locker(*m_cs);
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m_envelope->removePointsConditionally([](const envelope_node& pt) { return pt.Status == 1; });
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m_envelope->removePointsConditionally([](const envelope_node& pt) { return pt.Status == 1; });
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if (m_envelope->GetNumNodes() == 0)
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if (m_envelope->GetNumNodes() == 0)
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m_envelope->AddNode({ 0.0,0.5 });
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m_envelope->AddNode({ 0.0,0.5 });
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m_cs->exit();
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}
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repaint();
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repaint();
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OnEnvelopeEdited(m_envelope.get());
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OnEnvelopeEdited(m_envelope.get());
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return true;
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return true;
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}
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}
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return false;
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return false;
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