Rename member. Attempt clearing buffers more thoroughly but old audio still appears to be present when restarting playback...
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@ -148,7 +148,7 @@ public:
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private:
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bool m_ready_to_play = false;
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bool m_prebuffering_inited = false;
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AudioBuffer<float> m_recbuffer;
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double m_max_reclen = 10.0;
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bool m_is_recording = false;
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