Use Jules's neat way to attach button callbacks. Separate method in editor to choose file to load. Revert change to resample.cpp.
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@ -21,7 +21,8 @@ PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (Pa
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{
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addAndMakeVisible(&m_import_button);
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m_import_button.setButtonText("Import file...");
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m_import_button.addListener(this);
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attachCallback(m_import_button, [this]() { chooseFile(); });
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addAndMakeVisible(&m_info_label);
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addAndMakeVisible(&m_wavecomponent);
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const auto& pars = processor.getParameters();
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@ -33,7 +34,8 @@ PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (Pa
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}
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addAndMakeVisible(&m_rec_enable);
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m_rec_enable.setButtonText("Capture");
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m_rec_enable.addListener(this);
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attachCallback(m_rec_enable, [this]() { processor.setRecordingEnabled(m_rec_enable.getToggleState()); });
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setSize (700, pars.size()*25+200);
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m_wavecomponent.TimeSelectionChangedCallback = [this](Range<double> range, int which)
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{
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@ -48,40 +50,13 @@ PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (Pa
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startTimer(1, 100);
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startTimer(2, 1000);
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m_wavecomponent.startTimer(100);
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}
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PaulstretchpluginAudioProcessorEditor::~PaulstretchpluginAudioProcessorEditor()
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{
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}
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void PaulstretchpluginAudioProcessorEditor::buttonClicked(Button * but)
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{
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if (but == &m_rec_enable)
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{
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processor.setRecordingEnabled(but->getToggleState());
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}
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if (but == &m_import_button)
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{
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#ifdef WIN32
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File initialloc("C:/MusicAudio/sourcesamples");
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#else
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File initialloc("/Users/teemu/AudioProjects/sourcesamples");
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#endif
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FileChooser myChooser("Please select audio file...",
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initialloc,
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"*.wav");
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if (myChooser.browseForFileToOpen())
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{
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processor.setAudioFile(myChooser.getResult());
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if (processor.getAudioFile() != File())
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{
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m_wavecomponent.setAudioFile(processor.getAudioFile());
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}
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}
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}
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}
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//==============================================================================
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void PaulstretchpluginAudioProcessorEditor::paint (Graphics& g)
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{
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g.fillAll(Colours::darkgrey);
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@ -147,6 +122,26 @@ void PaulstretchpluginAudioProcessorEditor::addAudioBlock(AudioBuffer<float>& bu
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m_wavecomponent.addAudioBlock(buf, samplerate, pos);
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}
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void PaulstretchpluginAudioProcessorEditor::chooseFile()
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{
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#ifdef WIN32
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File initialloc("C:/MusicAudio/sourcesamples");
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#else
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File initialloc("/Users/teemu/AudioProjects/sourcesamples");
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#endif
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FileChooser myChooser("Please select audio file...",
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initialloc,
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"*.wav");
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if (myChooser.browseForFileToOpen())
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{
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processor.setAudioFile(myChooser.getResult());
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if (processor.getAudioFile() != File())
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{
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m_wavecomponent.setAudioFile(processor.getAudioFile());
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}
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}
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}
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WaveformComponent::WaveformComponent(AudioFormatManager* afm) : m_thumbcache(100)
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{
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TimeSelectionChangedCallback = [](Range<double>, int) {};
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