Added method to sound source to get playback position percent. Avoid seeking sound source when changing FFT size. Readme change.
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@ -75,6 +75,7 @@ public:
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bool isLooping() { return m_loop_enabled; }
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virtual void setLoopEnabled(bool b) = 0;
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int64_t getCurrentPosition() { return m_currentsample; }
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double getCurrentPositionPercent() { return 1.0 / info.nsamples*m_currentsample; }
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virtual bool hasEnded()
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{
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return m_currentsample >= info.nsamples*m_activerange.getEnd();
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@ -399,6 +399,7 @@ void StretchAudioSource::initObjects()
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{
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ScopedLock locker(m_cs);
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m_inputfile->setActiveRange(m_playrange);
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if (m_inputfile->getActiveRange().contains(m_inputfile->getCurrentPositionPercent())==false)
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m_inputfile->seek(m_playrange.getStart());
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m_firstbuffer = true;
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@ -44,10 +44,11 @@ History :
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provide the file name of the source of audio file, so audio clip/event/item specific audio won't be imported)
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-Removed an unnecessary level of buffering (doesn't reduce latency but should help a bit with CPU usage)
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-Added About window
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01-30-2018 1.0.0 preview 5
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01-31-2018 1.0.0 preview 5
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-Added buttons to enable/disable spectral processing steps
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-Restored ability to set capture buffer length (via the settings menu)
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-Seek to play range beginning when audio file imported
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-No longer seeks to beginning of play range when changing FFT size
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-Fixes to waveform display issues
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-Double click on waveform selects whole waveform
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