Added tilt transform for envelopes
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@ -335,6 +335,10 @@ bool EnvelopeComponent::keyPressed(const KeyPress & ev)
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r = f(m_envelope->m_transform_y_sinus,0.01);
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if (ev == 'G')
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r = f(m_envelope->m_transform_y_sinus,-0.01);
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if (ev == 'Y')
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r = f(m_envelope->m_transform_y_tilt,0.02);
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if (ev == 'H')
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r = f(m_envelope->m_transform_y_tilt,-0.02);
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if (r==true)
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{
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repaint();
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@ -563,6 +563,7 @@ public:
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double m_transform_y_shift = 0.0;
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double m_transform_y_scale = 1.0;
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double m_transform_y_sinus = 0.0;
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double m_transform_y_tilt = 0.0;
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inline double getTransformedValue(double x)
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{
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if (isTransformed() == false)
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@ -574,12 +575,14 @@ public:
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double diff = 0.5 - v;
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double scaled = 0.5 - m_transform_y_scale * diff;
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double shifted = scaled + m_transform_y_shift + m_transform_y_sinus*sin(2*3.141592653*(x-m_transform_x_shift)*8.0);
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return jlimit(0.0,1.0,shifted);
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double tiltline = 0.5+m_transform_y_tilt*x;
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double tilted = shifted+tiltline;
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return jlimit(0.0,1.0,tilted);
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}
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bool isTransformed() const
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{
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return m_transform_x_shift != 0.0 || m_transform_y_shift != 0.0
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|| m_transform_y_scale!=1.0 || m_transform_y_sinus!=0.0;
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|| m_transform_y_scale!=1.0 || m_transform_y_sinus!=0.0 || m_transform_y_tilt!=0.0;
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}
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private:
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nodes_t m_nodes;
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