Initial work on custom GUI
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@ -28,11 +28,14 @@ PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
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m_afm = std::make_unique<AudioFormatManager>();
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m_afm->registerBasicFormats();
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m_control = std::make_unique<Control>(m_afm.get());
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m_control->ppar.pitch_shift.enabled = true;
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m_control->ppar.freq_shift.enabled = true;
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m_control->getStretchAudioSource()->setLoopingEnabled(true);
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addParameter(new AudioParameterFloat("mainvolume0", "Main volume", -24.0f, 12.0f, -3.0f));
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addParameter(new AudioParameterFloat("stretchamount0", "Stretch amount", 0.1f, 128.0f, 1.0f));
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addParameter(new AudioParameterFloat("fftsize0", "FFT size", 0.0f, 1.0f, 0.6f));
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addParameter(new AudioParameterFloat("pitchshift0", "Pitch shift", -24.0f, 24.0f, 0.0f));
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addParameter(new AudioParameterFloat("freqshift0", "Frequency shift", -1000.0f, 1000.0f, 0.0f));
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}
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PaulstretchpluginAudioProcessor::~PaulstretchpluginAudioProcessor()
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@ -156,22 +159,14 @@ void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, M
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const int totalNumInputChannels = getTotalNumInputChannels();
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const int totalNumOutputChannels = getTotalNumOutputChannels();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear (i, 0, buffer.getNumSamples());
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if (m_ready_to_play == false)
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return;
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auto& params = getParameters();
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AudioParameterFloat* par = (AudioParameterFloat*)params[1];
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m_control->getStretchAudioSource()->setRate(*par);
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par = (AudioParameterFloat*)params[2];
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m_control->ppar.pitch_shift.enabled = true;
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m_control->ppar.pitch_shift.cents = *par * 100.0;
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m_control->getStretchAudioSource()->setRate(*getFloatParameter(1));
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//m_control->setFFTSize(*getFloatParameter(2));
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m_control->ppar.pitch_shift.cents = *getFloatParameter(3) * 100.0;
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m_control->ppar.freq_shift.Hz = *getFloatParameter(4);
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m_control->update_process_parameters();
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m_control->processAudio(buffer);
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}
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@ -184,8 +179,7 @@ bool PaulstretchpluginAudioProcessor::hasEditor() const
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AudioProcessorEditor* PaulstretchpluginAudioProcessor::createEditor()
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{
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return new GenericAudioProcessorEditor(this);
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//return new PaulstretchpluginAudioProcessorEditor (*this);
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return new PaulstretchpluginAudioProcessorEditor (*this);
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}
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//==============================================================================
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