Initial work on custom GUI
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@ -55,7 +55,10 @@ public:
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//==============================================================================
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void getStateInformation (MemoryBlock& destData) override;
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void setStateInformation (const void* data, int sizeInBytes) override;
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AudioParameterFloat* getFloatParameter(int index)
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{
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return dynamic_cast<AudioParameterFloat*>(getParameters()[index]);
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}
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private:
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std::unique_ptr<Control> m_control;
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std::unique_ptr<AudioFormatManager> m_afm;
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