Initial work on custom GUI

This commit is contained in:
xenakios 2017-11-13 20:45:23 +02:00
parent 793279a20a
commit b9db955a99
5 changed files with 72 additions and 31 deletions

View File

@ -675,6 +675,8 @@ void MultiStretchAudioSource::setFFTWindowingType(int windowtype)
void MultiStretchAudioSource::setFFTSize(int size)
{
if (size == getActiveStretchSource()->getFFTSize())
return;
if (m_is_playing == false)
{
getActiveStretchSource()->setFFTSize(size);

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@ -16,9 +16,14 @@
PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (PaulstretchpluginAudioProcessor& p)
: AudioProcessorEditor (&p), processor (p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (400, 300);
const auto& pars = processor.getParameters();
for (int i=0;i<pars.size();++i)
{
m_parcomps.push_back(std::make_shared<ParameterComponent>(pars[i]));
m_parcomps.back()->setBounds(1, i * 25, 598, 24);
addAndMakeVisible(m_parcomps.back().get());
}
setSize (600, pars.size()*25);
}
PaulstretchpluginAudioProcessorEditor::~PaulstretchpluginAudioProcessorEditor()
@ -28,12 +33,7 @@ PaulstretchpluginAudioProcessorEditor::~PaulstretchpluginAudioProcessorEditor()
//==============================================================================
void PaulstretchpluginAudioProcessorEditor::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
g.setColour (Colours::white);
g.setFont (15.0f);
g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1);
g.fillAll(Colours::darkgrey);
}
void PaulstretchpluginAudioProcessorEditor::resized()

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@ -12,11 +12,55 @@
#include "../JuceLibraryCode/JuceHeader.h"
#include "PluginProcessor.h"
#include <memory>
#include <vector>
class ParameterComponent : public Component,
public Slider::Listener
{
public:
ParameterComponent(AudioProcessorParameter* par) : m_par(par)
{
addAndMakeVisible(&m_label);
m_label.setText(par->getName(50),dontSendNotification);
AudioParameterFloat* floatpar = dynamic_cast<AudioParameterFloat*>(par);
if (floatpar)
{
m_slider = std::make_unique<Slider>();
m_slider->setRange(floatpar->range.start, floatpar->range.end, floatpar->range.interval);
m_slider->setValue(*floatpar, dontSendNotification);
m_slider->addListener(this);
addAndMakeVisible(m_slider.get());
}
AudioParameterChoice* choicepar = dynamic_cast<AudioParameterChoice*>(par);
if (choicepar)
{
}
AudioParameterBool* boolpar = dynamic_cast<AudioParameterBool*>(par);
if (boolpar)
{
}
}
void resized() override
{
m_label.setBounds(0, 0, 200, 24);
if (m_slider)
m_slider->setBounds(m_label.getRight() + 1, 0, getWidth() - 2 - m_label.getWidth(), 24);
}
void sliderValueChanged(Slider* slid) override
{
}
private:
Label m_label;
AudioProcessorParameter* m_par = nullptr;
std::unique_ptr<Slider> m_slider;
std::unique_ptr<ComboBox> m_combobox;
std::unique_ptr<ToggleButton> m_togglebut;
};
//==============================================================================
/**
*/
class PaulstretchpluginAudioProcessorEditor : public AudioProcessorEditor
{
public:
@ -28,9 +72,7 @@ public:
void resized() override;
private:
// This reference is provided as a quick way for your editor to
// access the processor object that created it.
PaulstretchpluginAudioProcessor& processor;
std::vector<std::shared_ptr<ParameterComponent>> m_parcomps;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PaulstretchpluginAudioProcessorEditor)
};

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@ -28,11 +28,14 @@ PaulstretchpluginAudioProcessor::PaulstretchpluginAudioProcessor()
m_afm = std::make_unique<AudioFormatManager>();
m_afm->registerBasicFormats();
m_control = std::make_unique<Control>(m_afm.get());
m_control->ppar.pitch_shift.enabled = true;
m_control->ppar.freq_shift.enabled = true;
m_control->getStretchAudioSource()->setLoopingEnabled(true);
addParameter(new AudioParameterFloat("mainvolume0", "Main volume", -24.0f, 12.0f, -3.0f));
addParameter(new AudioParameterFloat("stretchamount0", "Stretch amount", 0.1f, 128.0f, 1.0f));
addParameter(new AudioParameterFloat("fftsize0", "FFT size", 0.0f, 1.0f, 0.6f));
addParameter(new AudioParameterFloat("pitchshift0", "Pitch shift", -24.0f, 24.0f, 0.0f));
addParameter(new AudioParameterFloat("freqshift0", "Frequency shift", -1000.0f, 1000.0f, 0.0f));
}
PaulstretchpluginAudioProcessor::~PaulstretchpluginAudioProcessor()
@ -156,22 +159,14 @@ void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, M
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
if (m_ready_to_play == false)
return;
auto& params = getParameters();
AudioParameterFloat* par = (AudioParameterFloat*)params[1];
m_control->getStretchAudioSource()->setRate(*par);
par = (AudioParameterFloat*)params[2];
m_control->ppar.pitch_shift.enabled = true;
m_control->ppar.pitch_shift.cents = *par * 100.0;
m_control->getStretchAudioSource()->setRate(*getFloatParameter(1));
//m_control->setFFTSize(*getFloatParameter(2));
m_control->ppar.pitch_shift.cents = *getFloatParameter(3) * 100.0;
m_control->ppar.freq_shift.Hz = *getFloatParameter(4);
m_control->update_process_parameters();
m_control->processAudio(buffer);
}
@ -184,8 +179,7 @@ bool PaulstretchpluginAudioProcessor::hasEditor() const
AudioProcessorEditor* PaulstretchpluginAudioProcessor::createEditor()
{
return new GenericAudioProcessorEditor(this);
//return new PaulstretchpluginAudioProcessorEditor (*this);
return new PaulstretchpluginAudioProcessorEditor (*this);
}
//==============================================================================

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@ -55,7 +55,10 @@ public:
//==============================================================================
void getStateInformation (MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;
AudioParameterFloat* getFloatParameter(int index)
{
return dynamic_cast<AudioParameterFloat*>(getParameters()[index]);
}
private:
std::unique_ptr<Control> m_control;
std::unique_ptr<AudioFormatManager> m_afm;