Do offline render in a thread, show render progress etc
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@ -417,8 +417,7 @@ String PaulstretchpluginAudioProcessor::offlineRender(File outputfile)
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int numoutchans = *getIntParameter(cpi_num_outchans);
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auto ss = std::make_shared<StretchAudioSource>(numoutchans,m_afm);
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int blocksize = 2048;
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int64_t outlen = 10 * getSampleRateChecked();
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int64_t outcounter = 0;
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ss->setAudioFile(m_current_file);
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ProcessParameters renderpars;
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updateStretchParametersFromPluginParameters(renderpars);
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@ -438,9 +437,9 @@ String PaulstretchpluginAudioProcessor::offlineRender(File outputfile)
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ss->setPaused(getParameter(cpi_pause_enabled));
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ss->setSpectrumProcessOrder(m_stretch_source->getSpectrumProcessOrder());
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ss->setFFTSize(m_fft_size_to_use);
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ss->prepareToPlay(blocksize, getSampleRateChecked());
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AudioBuffer<float> renderbuffer(numoutchans, blocksize);
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ss->setMainVolume(*getFloatParameter(cpi_main_volume));
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double outsr = getSampleRateChecked();
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ss->prepareToPlay(blocksize, outsr);
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WavAudioFormat wavformat;
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FileOutputStream* outstream = outputfiletouse.createOutputStream();
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if (outstream == nullptr)
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@ -451,15 +450,25 @@ String PaulstretchpluginAudioProcessor::offlineRender(File outputfile)
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delete outstream;
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return "Could not create WAV writer";
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}
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AudioSourceChannelInfo asci(renderbuffer);
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while (outcounter < outlen)
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auto rendertask = [ss,writer,blocksize,numoutchans, outsr, this]()
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{
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ss->setMainVolume(*getFloatParameter(cpi_main_volume));
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ss->getNextAudioBlock(asci);
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writer->writeFromAudioSampleBuffer(renderbuffer,0,blocksize);
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outcounter += blocksize;
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}
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delete writer;
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AudioBuffer<float> renderbuffer(numoutchans, blocksize);
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int64_t outlen = 50 * outsr;
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int64_t outcounter = 0;
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AudioSourceChannelInfo asci(renderbuffer);
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m_offline_render_state = 0;
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while (outcounter < outlen)
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{
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ss->getNextAudioBlock(asci);
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writer->writeFromAudioSampleBuffer(renderbuffer, 0, blocksize);
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outcounter += blocksize;
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m_offline_render_state = 100.0 / outlen * outcounter;
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}
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m_offline_render_state = 200;
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delete writer;
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};
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std::thread th(rendertask);
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th.detach();
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return "Rendered OK";
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}
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