Some initial work on using AudioPlayHead
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@ -136,6 +136,9 @@ void PaulstretchpluginAudioProcessorEditor::timerCallback(int id)
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infotext += " " + String(processor.m_abnormal_output_samples) + " invalid sample values";
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if (processor.isNonRealtime())
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infotext += " (offline rendering)";
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if (processor.m_playposinfo.isPlaying)
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infotext += " "+String(processor.m_playposinfo.timeInSeconds,1);
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m_info_label.setText(infotext, dontSendNotification);
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}
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if (id == 2)
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@ -351,6 +351,11 @@ void copyAudioBufferWrappingPosition(const AudioBuffer<float>& src, AudioBuffer<
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void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
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{
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ScopedLock locker(m_cs);
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AudioPlayHead* phead = getPlayHead();
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if (phead != nullptr)
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{
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phead->getCurrentPosition(m_playposinfo);
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}
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ScopedNoDenormals noDenormals;
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double srtemp = getSampleRate();
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if (srtemp != m_cur_sr)
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@ -135,7 +135,7 @@ public:
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void timerCallback(int id) override;
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double getSampleRateChecked();
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int m_abnormal_output_samples = 0;
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AudioPlayHead::CurrentPositionInfo m_playposinfo;
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private:
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