Some initial work on using AudioPlayHead
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@ -351,6 +351,11 @@ void copyAudioBufferWrappingPosition(const AudioBuffer<float>& src, AudioBuffer<
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void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
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{
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ScopedLock locker(m_cs);
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AudioPlayHead* phead = getPlayHead();
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if (phead != nullptr)
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{
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phead->getCurrentPosition(m_playposinfo);
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}
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ScopedNoDenormals noDenormals;
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double srtemp = getSampleRate();
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if (srtemp != m_cur_sr)
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