Some initial work on using AudioPlayHead

This commit is contained in:
xenakios 2017-12-19 23:00:42 +02:00
parent 77f514701c
commit bcd03d923e
4 changed files with 10 additions and 2 deletions

View File

@ -136,6 +136,9 @@ void PaulstretchpluginAudioProcessorEditor::timerCallback(int id)
infotext += " " + String(processor.m_abnormal_output_samples) + " invalid sample values";
if (processor.isNonRealtime())
infotext += " (offline rendering)";
if (processor.m_playposinfo.isPlaying)
infotext += " "+String(processor.m_playposinfo.timeInSeconds,1);
m_info_label.setText(infotext, dontSendNotification);
}
if (id == 2)

View File

@ -351,6 +351,11 @@ void copyAudioBufferWrappingPosition(const AudioBuffer<float>& src, AudioBuffer<
void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
ScopedLock locker(m_cs);
AudioPlayHead* phead = getPlayHead();
if (phead != nullptr)
{
phead->getCurrentPosition(m_playposinfo);
}
ScopedNoDenormals noDenormals;
double srtemp = getSampleRate();
if (srtemp != m_cur_sr)

View File

@ -135,7 +135,7 @@ public:
void timerCallback(int id) override;
double getSampleRateChecked();
int m_abnormal_output_samples = 0;
AudioPlayHead::CurrentPositionInfo m_playposinfo;
private:

View File

@ -85,7 +85,7 @@
headerPath="Source/PS_Source&#10;Source/WDL&#10;" vstBinaryLocation="C:\VSTPlugins_64bit"/>
<CONFIGURATION name="Release" winWarningLevel="4" generateManifest="1" winArchitecture="x64"
debugInformationFormat="ProgramDatabase" enablePluginBinaryCopyStep="1"
linkTimeOptimisation="1" isDebug="0" optimisation="3" targetName="PaulXStretch"
linkTimeOptimisation="0" isDebug="0" optimisation="3" targetName="PaulXStretch"
headerPath="Source/PS_Source&#10;Source/WDL&#10;" vstBinaryLocation="C:\VSTPlugins_64bit"
useRuntimeLibDLL="0"/>
</CONFIGURATIONS>