Add more parameters including input capture enabled. A slightly nasty timer hack had to be implemented for that but can't be helped since the Juce provided bool parameter doesn't do callbacks...Small tweaks and fixes.
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@ -498,12 +498,16 @@ void StretchAudioSource::setFFTWindowingType(int windowtype)
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{
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if (windowtype==m_fft_window_type)
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return;
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ScopedLock locker(m_cs);
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m_fft_window_type = windowtype;
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for (int i = 0; i < m_stretchers.size(); ++i)
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{
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m_stretchers[i]->window_type = (FFTWindow)windowtype;
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}
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if (m_cs.tryEnter())
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{
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m_fft_window_type = windowtype;
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for (int i = 0; i < m_stretchers.size(); ++i)
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{
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m_stretchers[i]->window_type = (FFTWindow)windowtype;
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}
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++m_param_change_count;
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m_cs.exit();
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}
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}
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void StretchAudioSource::setFFTSize(int size)
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@ -552,13 +556,18 @@ double StretchAudioSource::getOutputDurationSecondsForRange(Range<double> range,
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void StretchAudioSource::setOnsetDetection(double x)
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{
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ScopedLock locker(m_cs);
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m_onsetdetection = x;
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for (int i = 0; i < m_stretchers.size(); ++i)
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if (x == m_onsetdetection)
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return;
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if (m_cs.tryEnter())
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{
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m_stretchers[i]->set_onset_detection_sensitivity((float)x);
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m_onsetdetection = x;
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for (int i = 0; i < m_stretchers.size(); ++i)
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{
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m_stretchers[i]->set_onset_detection_sensitivity((float)x);
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}
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++m_param_change_count;
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m_cs.exit();
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}
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++m_param_change_count;
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}
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void StretchAudioSource::setPlayRange(Range<double> playrange, bool isloop)
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