Another attempt at getting the play cursor to update more often. Looks like getting somewhere with that but needs more work.
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@ -321,6 +321,7 @@ void StretchAudioSource::getNextAudioBlock(const AudioSourceChannelInfo & buffer
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int readed = 0;
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if (readsize != 0)
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{
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m_last_filepos = m_inputfile->getCurrentPosition();
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readed = m_inputfile->readNextBlock(m_file_inbuf, readsize, m_num_outchans);
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}
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if (m_rand_count % (int)m_free_filter_envelope->m_transform_y_random_rate == 0)
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@ -362,7 +363,7 @@ void StretchAudioSource::getNextAudioBlock(const AudioSourceChannelInfo & buffer
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}
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}
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}
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};
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