Some useless testing with 64 bit floating point stuff
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@ -603,6 +603,13 @@ void copyAudioBufferWrappingPosition(const AudioBuffer<float>& src, AudioBuffer<
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}
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}
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/*
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void PaulstretchpluginAudioProcessor::processBlock (AudioBuffer<double>& buffer, MidiBuffer&)
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{
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jassert(false);
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}
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*/
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void PaulstretchpluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
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{
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ScopedLock locker(m_cs);
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@ -131,7 +131,8 @@ public:
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#endif
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void processBlock (AudioSampleBuffer&, MidiBuffer&) override;
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//void processBlock (AudioBuffer<double>&, MidiBuffer&) override;
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//bool supportsDoublePrecisionProcessing() const override { return true; }
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//==============================================================================
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AudioProcessorEditor* createEditor() override;
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bool hasEditor() const override;
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