Added linear interpolation option for envelope random transform, fixes etc
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@ -302,3 +302,5 @@ inline void sanitizeTimeRange(double& t0, double& t1)
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if (t1 - t0 < 0.001)
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t1 = t0 + 0.001;
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}
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inline double fractpart(double x) { return x - (int)x; };
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