OK, it plays some crappy audio but crashes on quit and all that kind of great stuff
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@ -90,7 +90,8 @@ class Control
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public:
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Control(AudioFormatManager* afm);
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~Control();
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void startplay(bool bypass, bool realtime, Range<double> playrange, int numoutchans, String& err);
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void processAudio(AudioBuffer<float>& buf);
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void startplay(bool bypass, bool realtime, Range<double> playrange, int numoutchans, String& err);
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void stopplay();
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void set_seek_pos(REALTYPE x);
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REALTYPE get_seek_pos();
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