OK, it plays some crappy audio but crashes on quit and all that kind of great stuff
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@ -7,38 +7,18 @@
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#undef max
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#endif
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extern std::unique_ptr<PropertiesFile> g_propsfile;
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StretchAudioSource::StretchAudioSource(int initialnumoutchans, AudioFormatManager* afm) : m_afm(afm)
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{
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m_resampler = std::make_unique<WDL_Resampler>();
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m_resampler_outbuf.resize(1024*1024);
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m_inputfile = std::make_unique<AInputS>(m_afm);
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m_specproc_order = { 0,1,2,3,4,5,6,7 };
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String order = g_propsfile->getValue("spectral_order", "01234567");
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if (order.isNotEmpty())
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{
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std::vector<int> temp;
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for (int i = 0; i<order.length(); ++i)
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{
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int index = order[i] - 48;
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if (index >= 0 && index<8)
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{
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temp.push_back(index);
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//Logger::writeToLog(temp.back().m_name);
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}
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}
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m_specproc_order = temp;
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}
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setNumOutChannels(initialnumoutchans);
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}
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StretchAudioSource::~StretchAudioSource()
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{
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String temp;
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for (auto& e : m_specproc_order)
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temp.append(String(e),1);
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g_propsfile->setValue("spectral_order", temp);
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}
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void StretchAudioSource::prepareToPlay(int /*samplesPerBlockExpected*/, double sampleRate)
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@ -59,6 +39,7 @@ void StretchAudioSource::prepareToPlay(int /*samplesPerBlockExpected*/, double s
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void StretchAudioSource::releaseResources()
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{
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}
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bool StretchAudioSource::isResampling()
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@ -149,7 +130,7 @@ void StretchAudioSource::getNextAudioBlock(const AudioSourceChannelInfo & buffer
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for (auto& e : m_stretchers)
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e->set_freezing(m_freezing);
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}
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double maingain = Decibels::decibelsToGain((double)val_MainVolume.getValue());
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double maingain = 0.5; // Decibels::decibelsToGain((double)val_MainVolume.getValue());
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if (m_vol_smoother.getTargetValue() != maingain)
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m_vol_smoother.setValue(maingain);
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FloatVectorOperations::disableDenormalisedNumberSupport();
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@ -532,10 +513,7 @@ MultiStretchAudioSource::MultiStretchAudioSource(int initialnumoutchans, AudioFo
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MultiStretchAudioSource::~MultiStretchAudioSource()
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{
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String temp;
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for (auto& e : getActiveStretchSource()->getSpectrumProcessOrder())
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temp.append(String(e), 1);
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g_propsfile->setValue("spectral_order", temp);
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}
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void MultiStretchAudioSource::prepareToPlay(int samplesPerBlockExpected, double sampleRate)
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