Made rewind a parameter. Attempts to fix the time range not being recalled properly in hosts because the time range parameters may be quickly changed when the plugin is initializing and doing the sound source smoothing fades. etc

This commit is contained in:
xenakios
2018-05-18 16:20:51 +03:00
parent 236e6b076e
commit db7a15d161
7 changed files with 35 additions and 15 deletions

View File

@ -330,6 +330,7 @@ public:
void setActiveRange(Range<double> rng) override
{
std::lock_guard<std::mutex> locker(m_mutex);
/*
if (rng.contains(getCurrentPositionPercent()))
{
@ -338,7 +339,7 @@ public:
}
*/
m_seekfade.requestedrange = rng;
if (m_seekfade.state == 0)
//if (m_seekfade.state == 0)
{
m_seekfade.counter = 0;
m_seekfade.state = 1;

View File

@ -156,7 +156,7 @@ void StretchAudioSource::setAudioBufferAsInputSource(AudioBuffer<float>* buf, in
m_curfile = File();
if (m_playrange.isEmpty())
setPlayRange({ 0.0,1.0 }, true);
setPlayRange({ 0.0,1.0 });
++m_param_change_count;
}
@ -684,6 +684,7 @@ void StretchAudioSource::seekPercent(double pos)
{
ScopedLock locker(m_cs);
m_seekpos = pos;
//m_firstbuffer = true;
//m_resampler->Reset();
m_inputfile->seek(pos);
++m_param_change_count;
@ -715,7 +716,7 @@ void StretchAudioSource::setOnsetDetection(double x)
}
}
void StretchAudioSource::setPlayRange(Range<double> playrange, bool isloop)
void StretchAudioSource::setPlayRange(Range<double> playrange)
{
if (m_playrange.isEmpty() == false && playrange == m_playrange)
return;
@ -727,7 +728,7 @@ void StretchAudioSource::setPlayRange(Range<double> playrange, bool isloop)
m_playrange = playrange;
m_stream_end_reached = false;
m_inputfile->setActiveRange(m_playrange);
m_inputfile->setLoopEnabled(isloop);
//if (m_playrange.contains(m_seekpos) == false)
// m_inputfile->seek(m_playrange.getStart());
m_seekpos = m_playrange.getStart();

View File

@ -77,7 +77,7 @@ public:
double getOutputDurationSecondsForRange(Range<double> range, int fftsize);
void setOnsetDetection(double x);
void setPlayRange(Range<double> playrange, bool isloop);
void setPlayRange(Range<double> playrange);
Range<double> getPlayRange() { return m_playrange; }
bool isLoopEnabled();
bool hasReachedEnd();