If capture buffer used, refresh waveform when GUI has been closed and reopened.
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@ -44,6 +44,13 @@ void StretchAudioSource::releaseResources()
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}
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AudioBuffer<float>* StretchAudioSource::getSourceAudioBuffer()
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{
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if (m_inputfile==nullptr)
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return nullptr;
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return m_inputfile->getAudioBuffer();
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}
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bool StretchAudioSource::isResampling()
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{
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if (m_inputfile==nullptr || m_inputfile->info.samplerate==0)
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