Made saving captured audio optional. While it probably will never take a long time to save the buffer, show the capture saving is active in the info label
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@ -205,6 +205,7 @@ public:
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String offlineRender(File outputfile);
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std::atomic<int> m_offline_render_state{ -1 };
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std::atomic<bool> m_offline_render_cancel_requested{ false };
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std::atomic<int> m_capture_save_state{ 0 };
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bool m_state_dirty = false;
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std::unique_ptr<AudioThumbnail> m_thumb;
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bool m_show_technical_info = false;
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@ -225,6 +226,7 @@ public:
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float opt) override;
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int m_cur_tab_index = 0;
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bool m_is_recording = false;
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bool m_save_captured_audio = true;
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private:
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bool m_prebuffering_inited = false;
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AudioBuffer<float> m_recbuffer;
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