Preliminary work to play the sound source unprocessed
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@ -99,6 +99,8 @@ public:
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double getMainVolume() const { return m_main_volume; }
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void setLoopXFadeLength(double lenseconds);
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double getLoopXFadeLengtj() const { return m_loopxfadelen; }
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void setPreviewDry(bool b);
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bool isPreviewingDry() const;
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int m_param_change_count = 0;
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private:
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CircularBuffer<float> m_stretchoutringbuf{ 1024 * 1024 };
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@ -153,4 +155,6 @@ private:
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File requested_file;
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} m_xfadetask;
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int m_pause_fade_counter = 0;
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bool m_preview_dry = false;
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AudioBuffer<float> m_drypreviewbuf;
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};
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