Playcursor tweaks but still wonky
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@ -112,6 +112,7 @@ public:
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double getLastSeekPos() const { return m_seekpos; }
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CriticalSection* getMutex() { return &m_cs; }
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int64_t getLastSourcePosition() const { return m_last_filepos; }
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int m_prebuffersize = 0;
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private:
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CircularBuffer<float> m_stretchoutringbuf{ 1024 * 1024 };
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AudioBuffer<float> m_file_inbuf;
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