Made input capture buffer circular and update waveform thumbnail while capturing audio.
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@ -79,6 +79,8 @@ public:
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void paint(Graphics& g) override;
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void setAudioFile(File f);
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void setAudioBuffer(AudioBuffer<float>* buf, int samplerate, int len);
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void beginAddingAudioBlocks(int channels, int samplerate, int totalllen);
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void addAudioBlock(AudioBuffer<float>& buf, int samplerate, int pos);
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void timerCallback() override;
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std::function<double()> CursorPosCallback;
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std::function<void(double)> SeekCallback;
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@ -105,6 +107,7 @@ public:
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void setTimerEnabled(bool b);
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void setViewRange(Range<double> rng);
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Value ShowFileCacheRange;
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void setRecordingPosition(double pos) { m_rec_pos = pos; }
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private:
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AudioThumbnailCache m_thumbcache;
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@ -124,6 +127,7 @@ private:
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Image m_waveimage;
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OpenGLContext m_ogl;
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bool m_use_opengl = false;
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double m_rec_pos = 0.0;
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};
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@ -140,6 +144,8 @@ public:
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void timerCallback(int id) override;
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void setAudioFile(File f);
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void setAudioBuffer(AudioBuffer<float>* buf, int samplerate, int len);
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void beginAddingAudioBlocks(int channels, int samplerate, int totalllen);
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void addAudioBlock(AudioBuffer<float>& buf, int samplerate, int pos);
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private:
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PaulstretchpluginAudioProcessor& processor;
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std::vector<std::shared_ptr<ParameterComponent>> m_parcomps;
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