migrating to the latest JUCE version
This commit is contained in:
@ -1,20 +1,21 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2019
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsDLL - Static Library", "WindowsDLL_StaticLibrary.vcxproj", "{B636B53B-C44B-1E04-8668-D61B3900BAA4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Debug|x64.ActiveCfg = Debug|x64
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Debug|x64.Build.0 = Debug|x64
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Release|x64.ActiveCfg = Release|x64
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio Version 17
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsDLL - Static Library", "WindowsDLL_StaticLibrary.vcxproj", "{B636B53B-C44B-1E04-8668-D61B3900BAA4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Debug|x64.ActiveCfg = Debug|x64
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Debug|x64.Build.0 = Debug|x64
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Release|x64.ActiveCfg = Release|x64
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{B636B53B-C44B-1E04-8668-D61B3900BAA4}.Release|x64.Build.0 = Release|x64
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,55 +1,55 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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This is the header file that your files should include in order to get all the
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JUCE library headers. You should avoid including the JUCE headers directly in
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your own source files, because that wouldn't pick up the correct configuration
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options for your app.
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*/
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#pragma once
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#include <juce_audio_basics/juce_audio_basics.h>
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#include <juce_audio_devices/juce_audio_devices.h>
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#include <juce_audio_formats/juce_audio_formats.h>
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#include <juce_audio_processors/juce_audio_processors.h>
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#include <juce_audio_utils/juce_audio_utils.h>
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#include <juce_core/juce_core.h>
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#include <juce_cryptography/juce_cryptography.h>
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#include <juce_data_structures/juce_data_structures.h>
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#include <juce_events/juce_events.h>
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#include <juce_graphics/juce_graphics.h>
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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#include <juce_opengl/juce_opengl.h>
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#include <juce_video/juce_video.h>
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#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
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/** If you've hit this error then the version of the Projucer that was used to generate this project is
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older than the version of the JUCE modules being included. To fix this error, re-save your project
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using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
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remove the JUCE_PROJUCER_VERSION define.
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*/
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#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
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#endif
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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using namespace juce;
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#endif
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#if ! JUCE_DONT_DECLARE_PROJECTINFO
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namespace ProjectInfo
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{
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const char* const projectName = "WindowsDLL";
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const char* const companyName = "Raw Material Software Limited";
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const char* const versionString = "1.0.0";
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const int versionNumber = 0x10000;
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}
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#endif
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
|
||||
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This is the header file that your files should include in order to get all the
|
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JUCE library headers. You should avoid including the JUCE headers directly in
|
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your own source files, because that wouldn't pick up the correct configuration
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options for your app.
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*/
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#pragma once
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#include <juce_audio_basics/juce_audio_basics.h>
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#include <juce_audio_devices/juce_audio_devices.h>
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#include <juce_audio_formats/juce_audio_formats.h>
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#include <juce_audio_processors/juce_audio_processors.h>
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#include <juce_audio_utils/juce_audio_utils.h>
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#include <juce_core/juce_core.h>
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#include <juce_cryptography/juce_cryptography.h>
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#include <juce_data_structures/juce_data_structures.h>
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#include <juce_events/juce_events.h>
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#include <juce_graphics/juce_graphics.h>
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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#include <juce_opengl/juce_opengl.h>
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#include <juce_video/juce_video.h>
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#if defined (JUCE_PROJUCER_VERSION) && JUCE_PROJUCER_VERSION < JUCE_VERSION
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/** If you've hit this error then the version of the Projucer that was used to generate this project is
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older than the version of the JUCE modules being included. To fix this error, re-save your project
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using the latest version of the Projucer or, if you aren't using the Projucer to manage your project,
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remove the JUCE_PROJUCER_VERSION define.
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*/
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#error "This project was last saved using an outdated version of the Projucer! Re-save this project with the latest version to fix this error."
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#endif
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#if ! DONT_SET_USING_JUCE_NAMESPACE
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// If your code uses a lot of JUCE classes, then this will obviously save you
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// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
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using namespace juce;
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#endif
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#if ! JUCE_DONT_DECLARE_PROJECTINFO
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namespace ProjectInfo
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{
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const char* const projectName = "WindowsDLL";
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const char* const companyName = "Raw Material Software Limited";
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const char* const versionString = "1.0.0";
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const int versionNumber = 0x10000;
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}
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#endif
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_basics/juce_audio_basics.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_basics/juce_audio_basics.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_devices/juce_audio_devices.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_devices/juce_audio_devices.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_formats/juce_audio_formats.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_formats/juce_audio_formats.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors.cpp>
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8
deps/juce/extras/WindowsDLL/JuceLibraryCode/include_juce_audio_processors_ara.cpp
vendored
Normal file
8
deps/juce/extras/WindowsDLL/JuceLibraryCode/include_juce_audio_processors_ara.cpp
vendored
Normal file
@ -0,0 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors_ara.cpp>
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8
deps/juce/extras/WindowsDLL/JuceLibraryCode/include_juce_audio_processors_lv2_libs.cpp
vendored
Normal file
8
deps/juce/extras/WindowsDLL/JuceLibraryCode/include_juce_audio_processors_lv2_libs.cpp
vendored
Normal file
@ -0,0 +1,8 @@
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_processors/juce_audio_processors_lv2_libs.cpp>
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@ -1,8 +1,8 @@
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_utils/juce_audio_utils.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_audio_utils/juce_audio_utils.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_core/juce_core.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_core/juce_core.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_cryptography/juce_cryptography.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_cryptography/juce_cryptography.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_data_structures/juce_data_structures.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_data_structures/juce_data_structures.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_events/juce_events.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_events/juce_events.cpp>
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@ -1,8 +1,8 @@
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/*
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IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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*/
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#include <juce_graphics/juce_graphics.cpp>
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/*
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IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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||||
*/
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#include <juce_graphics/juce_graphics.cpp>
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@ -1,8 +1,8 @@
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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||||
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||||
*/
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||||
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||||
#include <juce_gui_basics/juce_gui_basics.cpp>
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/*
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
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||||
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||||
*/
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||||
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#include <juce_gui_basics/juce_gui_basics.cpp>
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@ -1,8 +1,8 @@
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/*
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||||
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
|
||||
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||||
*/
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||||
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||||
#include <juce_gui_extra/juce_gui_extra.cpp>
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||||
/*
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||||
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||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
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||||
*/
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||||
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||||
#include <juce_gui_extra/juce_gui_extra.cpp>
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|
@ -1,8 +1,8 @@
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||||
/*
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||||
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||||
IMPORTANT! This file is auto-generated each time you save your
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||||
project - if you alter its contents, your changes may be overwritten!
|
||||
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||||
*/
|
||||
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||||
#include <juce_opengl/juce_opengl.cpp>
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||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
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||||
#include <juce_opengl/juce_opengl.cpp>
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||||
|
@ -1,8 +1,8 @@
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||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
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||||
#include <juce_video/juce_video.cpp>
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||||
/*
|
||||
|
||||
IMPORTANT! This file is auto-generated each time you save your
|
||||
project - if you alter its contents, your changes may be overwritten!
|
||||
|
||||
*/
|
||||
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||||
#include <juce_video/juce_video.cpp>
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||||
|
4
deps/juce/extras/WindowsDLL/WindowsDLL.jucer
vendored
4
deps/juce/extras/WindowsDLL/WindowsDLL.jucer
vendored
@ -6,7 +6,7 @@
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companyCopyright="Raw Material Software Limited" useAppConfig="0"
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addUsingNamespaceToJuceHeader="1" jucerFormatVersion="1">
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||||
<EXPORTFORMATS>
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||||
<VS2019 targetFolder="Builds/VisualStudio2019">
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<VS2022 targetFolder="Builds/VisualStudio2022">
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<CONFIGURATIONS>
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<CONFIGURATION name="Debug" isDebug="1" optimisation="1" targetName="juce_dll"/>
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||||
<CONFIGURATION name="Release" isDebug="0" targetName="juce_dll"/>
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@ -27,7 +27,7 @@
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<MODULEPATH id="juce_audio_devices" path="../../modules"/>
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<MODULEPATH id="juce_audio_basics" path="../../modules"/>
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</MODULEPATHS>
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</VS2019>
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</VS2022>
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</EXPORTFORMATS>
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||||
<MAINGROUP id="tNa6Wh" name="WindowsDLL">
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||||
<GROUP id="N2ZGxS" name="Source"/>
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||||
|
Reference in New Issue
Block a user